main

EventsIndustry

Alternative Markets: Out-of-Home Applications for VR Gaming

April 30, 2017 — by Casey Rock

VRgaming-960x540.jpg

While GiGse touched on virtual reality’s place in the casino industry last year, this year it was a major focus. In its Day 2 opening lecture, KWP Limited Director Kevin Williams dove into VR gaming and what it could mean for the casino industry.

Kevin comes from the digital out-of-home entertainment (DOE) industry which, historically, has not overlapped much with the casino industry – although the two industries have sometimes competed for customers. However, with consumer trends toward entertainment shifting, the two industries have recently started working together. Kevin noted, for instance, that people are beginning to see casinos as experience destinations instead of gaming centers.

Alternative Markets

Kevin brought his experiences with VR from the DOE industry to share with those at GiGse who might be mulling VR setups in their casinos – listing various ways VR is already being used. He noted that many places are looking to VR to supplement their current entertainment options or provide something new for guests.

EventsIndustry

Casual Connect Asia to Host Major Players in Social Gaming

April 18, 2017 — by Casey Rock

registration-960x540.jpg

Some of social gaming’s major players will be on hand at Casual Connect Asia this May to discuss success, failure, and the industry at large. Executives from PlayStudios Asia, KamaGames, Huuuge Games, Murka, and more will speak on topics ranging from social casino content to skill-based tournaments.

At a glance

The Social Gaming track takes place on Day 2 of the conference and will kick off with a fireside chat with KamaGames. Chief Marketing and Commercial Officer of KamaGames Daniel Kashti will discuss the social casino industry at large and KamaGames’ strategy within that – as well as discuss the influence of genres such as MMOs and RPGs on the social casino ecosystem and the introduction of meta-games designed to attract the mainstream gamer.

Speakers such as Murka VP of Strategy Mark Beck and Huuuge Games Chairman Wibe Wagemans will discuss innovation and user acquisition in social casino while GameDesire VP Maciej Mroz will talk about different approaches to revenue for free-to-play (F2P) games. PlayStudios Asia Managing Director John Lin will discuss the APAC social games market and whether it is worth diving into for companies.

EventsIndustryNews

GiGse 2017 Looks Toward Next Generation in Casino Gaming

April 17, 2017 — by Casey Rock

gigse-featured-960x540.jpg

When GiGse 2017 touches down in San Diego later this April, it will be with an unflinching eye toward the future. While there will be a variety of topics discussed at the conference – virtual reality, social casino, skill-based games, esports, mobile integration, and more – all of it will focus around the next generation of casino gaming: The good, the bad, and the ugly.

EventsIndustry

Casual Connect Announces Major Changes to Conference Rotation

March 17, 2017 — by Casey Rock

Europe1-960x640.jpg

The Casual Connect game development conferences are about to get even more accessible for professional developers everywhere. The conference’s parent organization, Casual Games Association (CGA), recently announced that they will begin rotating where their conferences take place in order to provide people in different regions with new opportunities to participate in the no.1 casual games development conference in the world.

“Beginning in 2017, Casual Connect will be rotating events between regional cities regularly. We are open to suggestions for which cities our attendees would like to visit. Please email us at jessica.tams@casualconnect.org if you would like your city to be considered in our rotation schedule,” said CGA Managing Director Jessica Tams.

Immediate changes

The first major change occurred with Casual Connect Europe in February – which took place in Berlin instead of Amsterdam. This August the switch-ups will continue, with Casual Connect USA taking place in Seattle instead of San Francisco before moving to Disneyland Resort in California for January 2018. Additionally, instead of a Tel Aviv event in 2017, Casual Connect will host a conference in Kyiv during October – returning to Tel Aviv in 2018.

Jessica notes that while Casual Connect events will be rotating, CGA’s commitment to moving the games industry forward and providing developers, publishers and others with indispensable insights will remain the same. “We will continue to provide thoughtful, cutting-edge coverage on mobile and next generation games, social casino gaming, design innovation, industry insights, market navigation, and more.”

Conference lineup

Here is a look at all the Casual Connect conferences lined up through 2018.

2017

Casual Connect Asia, Indie Prize Singapore
16-18 May in Singapore

Casual Connect USA, Indie Prize Seattle
1-3 August in Seattle, Washington, USA

Casual Connect Kyiv, Indie Prize Kyiv
October in Kyiv, Ukraine

2018

Casual Connect USA, Indie Prize California
16-18 January at Disneyland® Hotel, Disneyland® Resort, California

Casual Connect Europe, Indie Prize London
29-31 May in London, United Kingdom

Casual Connect Tel Aviv, Indie Prize Tel Aviv
September in Tel Aviv, Israel

Casual Connect Asia, Indie Prize Hong Kong
Hong Kong SAR, China

EventsIndustryStudio SpotlightStudios

Storm In A Teacup Works to Put Italy on the Map

February 28, 2017 — by Casey Rock

Winter_1-960x540.jpg

In a world full of competition and business, Storm In A Teacup subscribes to a very unique philosophy: There are no competitors or clients, only friends. This mindset has seen them through the last few years, since their founding in 2013, and guided their growth.

The studio was founded by Carlo Ivo Alimo Bianchi – who has worked for many major gaming companies across the world. However, despite his career success, he ultimately decided to come back to Italy to fund his own gaming company. Along with him, he brought many ideas he’d developed and seen during his time in other gaming jobs.

Lantern 1
Lantern is Storm In A Teacup’s latest game.

Game DesignStudio SpotlightStudios

The Secret Games Company Tackles Colonial India, Procedural Generation in Kim

February 24, 2017 — by Casey Rock

Map-960x540.jpg

The Secret Games Company was created in 2012 for the simple purpose of publishing a side project that founder Jeremy Hogan and some of his friends were working on. Since that time, Jeremy has kept The Secret Games Company alive as a vehicle to publish all of his independent work. While Jeremy is the sole founder of The Secret Games Company, he has always had key people working with him on all the projects he’s put his company name behind.

The first project to come out of the company was a board game in which the artist was extremely influential and the second was a strategy multiplayer game in which the programmer was vital. The third and most recent title from The Secret Games Company is Kim – by far the company’s biggest and most ambitious project to date – of which the project’s programmer, Lasse Jørgensen, has been “absolutely integral.”

EventsIndustry

GREE CEO to Speak on Industry Change at Casual Connect Europe

January 23, 2017 — by Casey Rock

gree-960x467.jpg

Andrew Sheppard has had a productive career – playing key roles at companies like Kabam, hi5, Electronic Arts and Outspark. Now, as the newly appointed CEO of GREE International Entertainment, Inc., he will share his expertise and insights with the audience at Casual Connect Europe in Berlin, Germany, as its keynote speaker on February 7.

So what type of experience does Andrew bring to the conference and what can developers and other games industry professionals hope to learn? Here is a quick look back at Andrew’s career and what to look forward to at Casual Connect Europe.

DevelopmentIndieStudio Spotlight

The Deep End Games: Building a Bootstrapped, Innovative Game

January 18, 2017 — by Casey Rock

Perception-Echo-Bluff-960x540.jpg

The Deep End Games made a splash on the gaming scene in mid-2015 when they announced Perception, their first-person narrative horror adventure game that puts players in the shoes of a blind woman who uses her hearing and wits to solve mysteries and escape a deadly presence inside an abandoned mansion. The game and studio has been featured in publications such as IGN, Kotaku and PC Gamer.

Here is a quick look at how the studio and game came to be – and some key takeaways other developers might be able to benefit from.

Dynamic Duo

The Deep End Games is the husband-wife team of Bill and Amanda Gardner – who run the studio out of their home. Bill has a history in game development – working at Irrational Games in many positions and on multiple projects – while Amanda has extensive history in writing and English.

logo
SUPPORTED BY