“As an indie, I am a big believer that you are much better spending your limited funds in your testing phase while you are in soft launch as opposed to post global launch. The amount of money you’re going to be able to muster to spend on user acquisition post launch is not going to have a meaningful impact on your game’s performance, you’re much better getting everything tuned just right before you launch.”
Keith Katz is the co-founder and business chief at Execution Labs, a company that exists to help game developers become entrepreneurs and realize creative independence. He oversees all aspects of business for Execution Labs and their game teams. He also has plenty of input into the games, something he finds great fun. He works to make sure all teams that go through the Execution Labs program are equipped to handle all the business functions of a small game studio. All the different experiences he has had during his career, including user acquisition, PR, business development, monetization, understanding player behavior, and running a startup, feed into the work he is doing today.
Leaving The Nest
Katz announces, with great pride, “Our first two spin-off studios are leaving the nest after releasing amazing games, raising follow-on funding, and beginning work on their next titles. It is incredibly gratifying to know I had a hand in enabling these new independent game studios.”
The greatest enjoyment Katz finds in the games industry comes from the people. Most of the people involved are very creative and passionate, which is not something he has found in other fields.
The Distribution Challenge
A major challenge today, according to Katz, is distribution, as the industry shifts to digital delivery of games. On the app stores, he sees truly innovative games that could move the industry forward, but they are being suffocated by large publishers who can afford to spend money to stay in the top charts. He insists, “That’s not good for consumers or for the vast majority of game developers. I’m worried that Steam and other online PC platforms will fall into this pattern as well if we’re not careful.”
Give Your Teams a Chance
Execution Labs approaches the distribution problem from two related angles. First, they ensure their teams create innovative games that platform holders recognize as worth showcasing. Secondly, they maintain good relationships with their platform holders so their teams can get in front of them and have a chance to be featured. But Katz emphasizes, this is not a silver bullet, it just gives their teams a fighting chance. In his opinion, most indies don’t even have that.
Katz believes the next few years in the games industry will see more and more core gaming on tablets. He also thinks linking small devices to larger screens to get a console-like experience is coming soon. He says, “Often, our teams want to optimize for their tablet SKU, and we’re fine with this because we think core gamers will adopt this platform in greater and greater numbers over the coming months and years.” And he expects that there will be more premium titles on tablets as game developers realize free-to-play is not a fit for everyone and core gamers are willing to spend money for premium games on their tablets.
For the first time, Katz is now playing more on tablet than on console or PC. He finds it so easy to pick up and play, and the games are getting better and better. For example, Hearthstone is so good, he can’t stop playing it, claiming it is fantastic and perfect on an iPad. And Civ is coming soon! But he doesn’t really see a need for a gaming-only box any longer, although he has owned consoles since his first Atari 2600. He hasn’t upgraded to the next gen systems yet; he is busy playing on his tablet and PC.
Katz never has enough time for all his hobbies, but he keeps collecting more. He loves to barbeque on his smoker and this year, he has been curing and smoking his own bacon. He also likes to brew beer. But he offsets these foodie hobbies with active ones: running, scuba diving, camping, hiking, and fishing. He describes himself as someone who is interested in a lot of things, and who could never be bored.
Catherine Quinton is a staff writer for www.gamesauce.org. Catherine loves her hobby farm, long walks in the country and reading great novels.