ContributionsPostmortem

The Global Game Jam and beyond: Somyeol (2011)

January 7, 2013 — by Mariia Lototska

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ContributionsPostmortem

The Global Game Jam and beyond: Somyeol (2011)

January 7, 2013 — by Mariia Lototska

The Global Game Jam and beyond series sheds light on the few brave Global Game Jam (GGJ) teams that have decided to take their GGJ projects to the next level and continue development after those challenging 48 hours. We ask each team to tell about their experiences, share learned lessons and offer advise on their attempt to turn their Global Game Jam project into a full fledged commercial product.

During the 2011 edition of the Global Game Jam, the “extinction” theme brought forth an incredible variety of concepts. A familiar looking, but incredibly refined game was Somyeol 2D, created at the Bremen GGJ site in Germany. A young team of students that made the game decided to continue development and released Somyeol. The original GGJ version developed at the Bremen site looked like this:

Its successor, called Somyeol (the “2D” was dropped), has got more features and better graphics and was released on iOS in February 2012. The game uses MadeWithMarmalade as middle ware and was later released our game on all mobile platforms including: Android, iOS, Bada, and Blackberry Playbook and the team is still working on the versions for Windows Phone and Blackberry 10. Somyeol now has more than 100.000 downloads in the Google Play Store and a 4 Stars Rating or higher in all the App stores it’s availabe in, including the Blackberry Appworld store. The final version looks like this:

Mariia Lototska

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