“Mobile graphics and APIs have come a very long way and they will continue to quickly improve,” Cristiano Ferriera mentioned at Casual Connect USA 2014. “The companies that jump on this, really push it to the limits and differentiate their titles are the ones that are going to benefit most from this.”
“Games represent a huge part of who I am,” Cristiano Ferreira shares proudly. Ferreira became attracted to the games industry while creating side projects at college, eventually deciding to make games his primary focus. In his final year of college, he accepted a nine-month internship at Intel, moving to Arizona to immerse himself in the experience. Immediately after graduation, he began work as an application engineer with Intel.
The Next Big Thing for Mobile
Ferreira believes the recent release of OpenGLES 3.1 and latest supporting hardware will be followed by a flood of high quality, graphically intensive games on mobile with, “We believe there is huge potential for optimization strategies among mobile devices.”
It’s All About the Games
Currently, the game Ferreira plays is Alan Wake, which he acquired through the Steam summer sale. He prefers playing on PC because it has the capacity for high end graphics and allows the player to easily use and create game mods. For his mobile devices, he sees advantages to both Android and iOS. He prefers the customizability Android offers, but appreciates the stability and quality application ecosystem of iOS.
Day to Day
Ferreira enables developers in the areas of games and graphics through keeping up-to-date with the latest graphics trends and techniques, publishing samples, doing performance analysis on mobile titles, and assisting game developers in supporting Intel hardware. His previous experience in tech support and customer service projects developed expertise in customer facing skills, something that has been invaluable for his current career path.
Although he has only been in his field for a short time, he is very proud to have shipped three samples this year showcasing new OpenGLES features and to have enabled some developers to take advantage of these features in their games. He derives the greatest satisfaction in the games industry is through seeing the exponential growth of the industry as a whole and experiencing the tremendous variety of different games.
In his free time, he experiments with electronic music production, playing at shows and festivals, and also enjoys drawing and painting. He states, “I am working on honing my skills in all the individual components of video game production so that eventually I can release something that is a direct result of who I am.”




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