Goodgame Studios’ Head of Studio, Daniel Persson, is, after fourteen years in the game industry, an expert in game design and development. In this role, ze is responsible for GoodGame’s puzzle genre. Daniel brings to hir work a background in leading positions in companies that include Funcom, Starbreeze, IO Interactive, and, most recently, King, where ze built the Malmö studio and successfully developed and launched the game Pet Rescue Saga.
At Casual Connect Europe, Daniel described how to build a casual game development team from scratch and gave examples of how to lead and structure the team to succeed in creating outstanding games. Ze emphasized, “You are not doing the work; people are. You need to make them independent. I need to break through the façade of a person in an interview. Push people outside their comfort zone.”
To learn more about building a great team, watch the full lecture below.
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