Tiny Lab Productions started its activity in early 2009 as MMORTS (massively multiplayer online real-time strategy) game developer and publisher, it was also a member of the first European accelerator of GameFounders and is one of its current active mentors. Nebula 44, Orborun, Endless Horizons are just a few well-known company’s products. Despite moving on to browser games, they decided to try their luck in mobile as well. In 2012 after a first successful title for kids in the Google Play store, the company shifted its business direction to the mobile games industry by creating casual and free-to-play mobile games for kids and toddlers. Their most popular game is Fun Kid Racing which recently hit 10 million downloads.
The Rabbit and the Owl is the debut game of Formal Sheep, a game development company founded by Gary Chao in March 2016. It was greenlit at #24 on Steam in March and has been exhibited at the Sacramento Indie Arcade, iFEST, Power of Play, and Indie Prize. The game was also shown at PAX West in the PAX Rising section and had their Kickstarter campaign funded by day 5. Gary Chao tells more about what inspired the game’s development, and how exactly.
Crash Wave Games, founded in August 2015, is an unusual pairing of two game developers from Finland and South Africa. As two developers of entertainment, the Vancouver-based indie studio has travelled all across the city and its borders for opportunities to showcase their first turn-based tactics game Iron Tides for the PC/Mac. The duo emerged from the hustle-and-bustle world where they met and made a pact to pursue the lifestyle of their dreams.
KTplay is a solution for instant mobile in-game communities headquartered in Beijing with offices in Boston. Founded by Spencer Liu, inspiration struck when he became increasingly frustrated about having to leave the games he was playing in order to hunt across the web for tips to advance to the next level. Spencer shares the story of the startup’s successful evolution from idea to product.
As designers, we often sit down to work on a new game with a (so we think) clear idea of what we want the end product to be, or at least a set of core design goals we’d like to reach. Over the course of creating our masters thesis, my team and I learned to let go of our ideas and let our game organically become what it wanted to be, rather than trying to force it to be something it couldn’t.
Giant Fox Studios started about 5 years ago, and the team was initially working on Flash games. Since then they developed close to 200 games. At Casual Connect USA 2016 they presented Gamester – an opportunity to be in your own game: just take a pic, select the genre, environment and enemies. You can even use your own storyline and add voiceovers! CEO Jaime Fraina tells more.
Nuked Cockroach is an indie game studio based in a small country in North Africa: Tunisia, where the video game development industry is not a thing. They decided to start their own project and try to compete with international indie studios. The team started very small with only one programmer, one 3D artist and one concept artist, and it started expanding along with project vision, to eventually reach a total of 15 members: developers and management included. They share the story of their creation, a multiplayer shooter called Veterans Online.
“We are based in Argentina, the land of “Yerba Mate”, “Dulce de Leche”, “Asado” and the most beautiful women in the world! Our team consists of five crazy yet talented guys, each one with their pros and cons… Mostly cons. :P” – says Pablo Martin Navajas, the co-founder of 3OGS, as he shares the story of their VR creation The Biumbis, that has traded the common realistic VR games look for a cute and cartoonish one.
Nela System is an indie team based in New York. Zack Zhang founded the studio in 2015, and was initially the sole developer crafting the game, Signal Decay, for a long time. Now Nela System is working on bringing Signal Decay to Steam and consoles. Zack recalls how it’s all been since the beginning.
What do you do when you’ve already released 2 games with the same character and similar mechanics? Drop that character into an altogether different environment, of course! Experiment with him and try to broaden his brand! Refactor some existing art, add some new, and test an unrelated market! “And that’s just what we did”, says Zygobot‘s co-founder and developer John Amos as he shares the story of the newest addition to the Divey Jones series, Memory Diver.