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ContributionsDevelopmentGame DevelopmentIndiePostmortem

Slashy Hero: Making a Game Secretly

May 26, 2016 — by Industry Contributions

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The Gentlebros is a 3-people team based in Singapore. It was founded by Desmond Wong, Leon Ho and Nursyazana. Part gentlemen, part bros, the goal of the company is to constantly make unique games that stand out from the crowd. They share the story of Slashy Hero, a game about a great evil that has stolen all the sweets for Halloween. At Casual Connect the Slashy Hero game has won the Best Game Design and Best Mobile Game awards.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Rusty Lake on the importance of creating a community around your games

May 11, 2016 — by Industry Contributions

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Rusty Lake is both the name of a studio and the eerie and surrealistic world Robin and Maarten have created. Their indie studio, based in Amsterdam, has been creating mysterious room escape and eerie adventure games since May 2015. With a total of 9 games launched on iOS, Android and web and 2 new games in development they try keep their community involved as much as possible.


DevelopmentEditorial

Microsoft Looking to Change Windows PC Game Sales Forever

April 20, 2016 — by David Radd

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Windows is changing . . . and developers need to be aware of how it could affect their livelihood.

While the realm of Windows PC has traditionally been an open platform for software development and a open market for game sales, that might be changing in the coming years. Developers should keep their ears to the ground, listening to the rumblings coming out of Redmond, Washington. Changes might be coming to Windows that will alter the way software is published and sold forever.

ContributionsDevelopmentGame DevelopmentOnlinePostmortemPR & Marketing

Vikings: War of Clans Giving The Whole Team Something New To Study

April 1, 2016 — by Industry Contributions

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Over the last 10 years the mobile games market has undergone dramatic changes – simple entertainment has turned into a huge industry with its own rules, genres and fan favorites. Our first awkward steps are behind us and the mobile game genre is now taking its rightful place alongside dedicated game consoles.

Plarium has been a part of mobile games scene since its inception. The company was founded seven years ago back in 2009, when the app market was poised to take the world by storm but had yet to flourish. One of the main goals of the Plarium team – from the director to junior employees – is to create quality games for mobile platforms and social networks with a level of depth that isn’t typically expected from mobile games.

Plarium’s headquarters is in Israel, with eight offices and development studios located across Europe and the United States. We also have over a thousand employees, all dedicated to helping the company grow and develop. We reject complacency and embrace new ideas, because every project is an opportunity to become better than the one before it.

This is exactly the case with our creation Vikings: War of Clans, our fastest growing mobile game. It wholly reflects our determination to capture players’ hearts and is the result of a concerted creative effort by a large team of professionals.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Magic Flute: a beautiful child of opera and gaming

February 27, 2016 — by Industry Contributions

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Let’s start by putting things in the right perspective. Both opera and games were created for entertainment. Usually, though, they didn’t mix or even come close to each other. Until they did, in Amon Miyamoto’s mind, when the renowned Japanese stage director envisioned Mozart’s masterpiece – The Magic Flute as a videogame. The studio of LabLike went even further, turning The Magic Flute into an actual videogame – their game designer and team lead Olaf Morelewski tells how.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortemPR & Marketing

Bioludus: Don’t Quit, Be Inspired Instead

January 16, 2016 — by Industry Contributions

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Bioludus is an Israeli game studio, founded in 2012 by Aaron Thurgood and Ivan Chernykh. Located in Jerusalem, they have been releasing mostly casual mobile games like Crazy Alien Snake, Godric Runner and Rock Paper Scissor Puzzle! The studio is working and evolving as Aaron tells more about their approach to creating games. 

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Astro Lords: Oort Cloud – The Release Postponed Because the Game Evolved

November 23, 2015 — by Industry Contributions

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The company of ARATOG was founded in early 2012, and is based in Odesa, Ukraine. Their CEO and founder  Arseniy Nazarenko  has been in the games industry for almost 13 years. He started at Nival in the Blitzkrieg 2 project, and has also worked at NikitovaPersha Studia‘s outsoucing company, having made dozens of titles for leading industry companies for various platforms. In 2006 Arseniy also headed the Ukrainian department of Vogster Entertainment and the Crime Craft project. His last for-hire project was the browser MMOG strategy My Lands, released in 2010. And only after this one Arseniy got a possibility to start his own studio and project. Now ARATOG also includes 15 other people united by their passion for games and game development; a passion that has pushed them to use Unity to develop cross-platform games, including Web, PC ( Web, Mac OS, Linux), iOS and Android with single server on cluster technology.
Their first big project is Astro Lords: Oort Cloud, and it’s this story that Arseniy shares.
In addition to this game, the company has produced a variety of others, such as Hungry Mouth and Crazy Sapper. 

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Scribbled Arena: Cross-platform Multiplayer Warfare with Casual Vibes

September 2, 2015 — by Industry Contributions

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Make way for some sweet multiplayer addiction: Scribbled Arena in the house! – as told by Laxmi Khanolkar, CEO of Apar Games. She calls it a dream project for all of them at the company, The game is a unique cross-breed between adrenaline-pumping action and casual unwinding gameplay. If you’re a person who really digs upgrades like cooler ammunition and vehicles, you will definitely be spoilt for choices! Like to keep it simple and classic? Don’t worry, you will enjoy it too because it can be as easy-peasy lemon-squeezy as you’d want it. 

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Prison Life RPG: How “Let’s Plays” Saved an Indie From a Regular Job

June 11, 2015 — by Orchid

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Nob Studio is an indie company from Singapore, run by Shu Wan Cheng. He has been working as an indie game dev full time since 2008. Initially Shu Wan was developing Flash games only, and gradually switched to mobile. He barely survived as a solo dev for many years, and calls Prison Life RPG his biggest success so far.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Upopa Games and Mutation Mash: Growing, But Staying Indie

June 2, 2015 — by Industry Contributions

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Upopa Games started out as a small indie games company. Following the success of their first game, Hopeless: The Dark Cave, they were acquired by ironSource, and now form ironSource’s in-house game development studio. The team consists of Niv Touboul, art director and head of the games studio, lead developer Or Avrahamy, and game designer and analyst Gideon Rimmer, Their fresh creation named Mutation Mash is a crazy puzzle game where you need to match radioactive animals to make new mutants.

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