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Meet the Indie Developers from Eastern Asia and India

April 21, 2017 — by Yuliya Moshkaryova

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Developers from China, Hong Kong, Japan, South Korea and India will showcase their games at the international Indie Prize showcase during the 40th edition of Casual Connect Asia in Singapore.

Game Title: Pixel Gear
Developer: Oasis Games Ltd.
Platform: Console, VR desktop/ console
Website: http://en.console.oasgames.com/
Country: China

Pixel Gear is a colorful 3D pixel shoot-em-up with a variety of humorous cartoon monsters, zombies and ghosts as enemies to defeat. The game includes six levels that are filled with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of upgradeable weapons as well as defensive objects.

Asia 2016Video Coverage

Henry T. Yeh: Have Fun, Make Money | Casual Connect Video

August 22, 2016 — by David Radd

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'The goals are to always have fun, make great products and make money (in that order)' - Henry YehClick To Tweet

Join Henry Yeh of Gumi and other publishing professionals in a panel from Casual Connect Asia. This panel (called The 20 Billion Dollar Market! Really?) raised a lot of questions on the international side of the mobile games business. One of the big questions was: Who is making money in this market and how? They discussed strategies from a publisher’s perspective as well as what a developer should deliver and be prepared for before searching for a publisher.

Asia 2016Video Coverage

Sean Lee: Building a Brand Enjoyed Around the World | Casual Connect Video

June 11, 2016 — by Catherine Quinton

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'Getting to make games people love and playing alongside them is a beautiful thing.' - Sean LeeClick To Tweet

Translating local success to the global market can be difficult. At Casual Connect Asia, Head of Business Development for Fincon, Sean Lee, delved into the lessons learned in finding success in South Korea and overseas. By overcoming cultural barriers, differences in net infrastructure and more, including being named the 2015 Studio to Watch by Facebook, the lessons are abundant. They started off by building a community. Sean reflected, “What use is making a good game with no one to play it?” They selected two platforms to start off with: Facebook for the global community and Naver Cafe for the Korean community. Learn how they found success in the video below.

Europe 2015Video Coverage

David Mohr and the Power in Mutual Respect | Casual Connect Video

June 23, 2015 — by Catherine Quinton

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'Cultural differences, time zones, email communication can create a lot of WTF moments' - David MohrClick To Tweet

In this presentation from Casual Connect Europe 2015, David Mohr shared some of the challenges and knowledge gained from taking GAMEVIL’s international publishing to the next level. He also talked about why publishers are still ever relevant in our global world. Even with all of our technology, we still need face-to-face time. During his talk, David illustrated, “Cultural differences, time zones, email communication can create a lot of WTF moments. Being present locally and able to do face-to-face removes a lot of anxiety.”

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