So, you’ve just finished your casual game. Spent 6 months of development, setup social media channels, and gathered contacts. It’s going to be awesome! Your head is buzzing: acquisition, discoverability, monetization, retention rates. Yet, you’re stuck with a limited budget and the challenge to find and attract players. You need this to be a hit! Yup. I’ve been there. What if you could get valuable insight from players after only one day of development? Bart van den Berg, Co-founder and CEO of Blue Giraffe presented a postmortem at Casual Connect USA on how they use focus testing, play testing and bonded with players over prototypes. He advised,”Start playtesting from concept. Players love the connection, give great feedback and evangelize your game!”
To read more about Bart van den Berg, see this exclusive article.
Emily Baker is the Production Supervisor for www.gamesauce.biz. Emily loves learning about cultures, taking care of her hobby farm and spending time with her two kiddos.