main

Europe 2018Video Coverage

Tom Wijman: Market Intelligence for Games | Casual Connect Video

December 11, 2018 — by Catherine Quinton

Tom-Wijman-featured-image-960x540.jpg
We never say no to a project or task that might seem impossible at first. - Tom WijmanClick To Tweet

Competitive gaming is the latest trend in mobile gaming. It brings the ‘core’ gaming experience from PC and Console to mobile devices. At Casual Connect Europe, the talk entitled The Unstoppable Rise of Competitive Gaming on Mobile, Tom Wijman who is a Market Consultant at Newzoo, described in detail the rise of competitive gaming, the trends that are driving it, and what this means for mobile gaming as a whole. He explored the impact that the growth of competitive gaming is having on mobile esports and how this differs between the East and the West.

EventsNews

Presenting the Indie Prize Finalists from Europe Part 1

May 22, 2018 — by Catherine Quinton

earth-with-internet-lights-desktop-wallpaper-960x540.jpg

Indie Prize at Casual Connect Europe 2018 has attracted many entries from all over Europe, including Italy, France, Austria, Netherlands, Norway, Belgium, Spain, Ireland, Germany, Greece, Denmark, Sweden, Portugal, as well as the United Kingdom. And the innovation in these games is remarkable. Competitive games have a variety of new twists that require speed, precision and skill to succeed. Adventure and narrative games pit the player against novel situations and obstacles. Settings range from the historically accurate (or inaccurate) to fantasy or dungeons or even the player’s mind. And a variety of puzzle games challenge players’ thinking in different ways. Whatever kind of gaming you prefer, there are games here you will enjoy. These fantastic games total 38 from Europe. The finalists have been broken up into two parts.  To see the other 17, see this article.

Game Title: Circle of Sumo
Developer: Yonder
Platform: Desktop Win, Desktop Mac
Country: Italy

Circle of Sumo is a fast-paced competitive multi-player game where players alone or in teams fight for supremacy in the ring. This intense challenge requires power, precision, quick reflexes and cunning. Yonder describe the game as “a real mini-games box, a sort of kaleidoscope of playable pills with a joyful and inclusive soul.” But the competitive aspects are always retained. There are dozens of different arenas and the ring could be anywhere a circle could be imagined, even a traffic circle.

USA 2018Video Coverage

Jeroen Bouwman: Using the Power of Social in Your Game | Casual Connect Video

February 12, 2018 — by Catherine Quinton

DSC02853-960x540.jpg
I want anyone in my team to feel comfortable telling me I'm wrong. - Jeroen BouwmanClick To Tweet

At Casual Connect USA 2018, Jeroen spoke about designing and managing the viral funnel for your game. He discussed how to set up and optimize the social features for optimum results. Jeroen explained, “If you just set a high score, if you just unlocked a new level, unlocked a new character or found an epic piece of loot, those are all moments when your player is high on your game. He is having a great time. That is the moment when they want to share it with friends. So make sure that when you have those moments, present your player with the opportunity to share.” To learn more, be sure to watch the video of the full presentation below.

EventsNews

Announcing the Indie Prize at Casual Connect USA Participants from Europe and Asia Part 1

December 27, 2017 — by Catherine Quinton

article_4-960x540.jpg

Europe and Asia are bringing some exciting participants to the Indie Prize during Casual Connect USA 2018 at Disneyland® Hotel. The games bring a variety of worlds and experiences, imaginary, realistic and even historical. The story lines are as varied as the environments, and challenge, adventure and learning are involved in all of them.

Game Title: Bushy Tail
Developer: Fuero Games
Platform: Desktop Win
Country: Poland

In Bushy Tail, three children are processing their experiences when refugees and foreign cultures suddenly arrive. They dive into the fictional world and tell the story of their hero, Little Fox, who goes through, adapts and overcomes the challenges of change. The game is constantly transforming, depending on which child is telling the story, giving the player the sense of influencing the plot.

EventsNews

Indie Prize Europe 2017 Winners Revealed

February 10, 2017 — by David Radd

LP_2598-960x640.jpg
Photo by Lera Polska

Casual Games Association has announced the winners of the Indie Prize showcase. The honorees were revealed during a awards ceremony at Casual Connect Europe in Berlin.

Shadow Tactics: Blades of the Shogun, a tactical stealth game set in Japan’s Edo period by Mimimi Productions, won Best Game Design. Anshar Wars 2, a VR space shooter game by Ozwe Games, won Best VR Game. FRU, a puzzle platformer that that uses Kinect to make the player’s silhouette into a “portal” between two worlds by Through Games, won Most Innovative Game. Blink and Die, a VR rhythm title where the music defines the level by Sureksu, won Best Game Audio and Best Kids & Family Game

“Indie Prize is becoming bigger and bigger year by year – it is amazing and overwhelming to see indie talent and spirit growing so very strong all over the world,” says Yuliya Moshkaryova, Director of Indie Prize. “On behalf of Casual Connect and Indie Prize, we cordially congratulate all the finalists, nominees and winners, and are looking forward to seeing more games in the future.”

Photo by Lera Polska

Other winners include Figment, a 3D isometric action-adventure where players fight against the anxieties of a 40-year old man by Bedtime Digital Games, won Best Game Art. Empathy, an adventure game where you explore the memories from people of the path by Pixel Night, won Best Game Narrative. Lightfield, an omnidirectional racing game described as parkour with a space ship by Lost in the Garden, won Best Multiplayer Game. Super Pet Hero, a voxel game about dodging traffic and pet saving by Amused Sloth, won Best Mobile Game. Lastly CoverFire by 1MBand had the honor to win the Best in Show award which was voted for at the event. 

Indie Prize has partnered with many local game contests from around the world. This grants the opportunity for various regional winners to showcase their games at Casual Connect. All told, developers from 63 countries submitted 470 games for the international Indie Prize scholarship, an increase of 20 percent compared to last year’s Indie Prize Europe 2016. Forty-two judges selected the 130 indie games to be showcased in the Indie Prize area during Casual Connect Europe in Berlin.

Celebrating a well earned moment of triumph, photo by Lera Polsky

Fantastic Nominees:

BEST GAME AUDIO
Blink and Die developed by Sureksu
Guns, Gore and Cannoli 2 developed by Crazy Monkey Studios
The Long Reach developed by TLR Team
Beat the Game developed by Worm Animation

BEST GAME DESIGN
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
FRU developed by Through Games
The Adventure Pals developed by Massive Monster
Okhlos developed by The Adventure Pals

BEST GAME ART
Figment developed by Bedtime Digital Games
Vive le Roi developed by Seccia
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
Anshar Wars 2 developed by Ozwe Games

BEST GAME NARRATIVE
Empathy by Pixel Night
Lost Words developed by Fourth State
Code 7 developed by Good Wolf Studios
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions

BEST MULTIPLAYER GAME
LIGHTFIELD developed by Lost in the Garden
Super Rocket Shootout developed by Oddly Shaped Pixels
Panoptic developed by Team Panoptes
Akuto: Mad World developed by Hut 90

BEST KIDS AND FAMILY GAME
Blink and Die developed by Sureksu
House of Languages developed by Fox3D Entertainment OU
Figment developed by Bedtime Digital Games
Trains VR developed by The House of Fables

BEST MOBILE GAME
Super Pet Hero developed by Amused Sloth
VOI developed by Yunus AYYILDIZ (gamebra.in)
unWorded developed by bento
Euclidean Lands developed by Miro Straka

BEST VR GAME
Anshar Wars 2 developed by Ozwe Games
Panoptic developed by Team Panoptes
The Biumbis developed by 3OGS
Wrath of Loki VR Adventure developed by The House of Fables

MOST INNOVATIVE GAME
FRU developed by Through Games
Lost Words developed by Fourth State
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
Panoptic developed by Team Panoptes

You can find the full list of Indie Prize Berlin 2016 finalists at indieprize.org.

Photo taken by Lera Polska

Join Indie Prize Facebook community to stay updated about Indie Prize https://www.facebook.com/groups/870174783048528/

The winners are supported by Unity (Platinum sponsor), Korean Game Developers Association (Gold sponsor) and the prizes for winners are provided by: Tenjin, Photon, Amazon Appstore, Appodeal, SpeedLink, ironSource and IBM.

Exclusive InterviewsIndie

Luuk Waarbroek: That Game Tied the Room Together

December 19, 2016 — by David Radd

windmill-960x514.png

Luuk Waarbroek of Napalmtree Studios helped create Tied Together, which was nominated for Indie Prize by Dutch Game Garden, an Indie Prize partner, to go to Casual Connect. The game was shown off with 37 others at INDIGO, which attracted more than 1,600 visitors on September 27, 2016.

“It’s another confirmation that our gameplay works. We created the prototype and then stopped working on it, but people we know kept asking to start the game so they could play,” detailed Luuk. “The more they asked the more we thought about making it into a full game. We have attended quite some events now and every time the players love it. These reactions confirmed that we had to make this game, and this prize is another beautiful approval for us. We can’t wait to see what it does at the Indie Prize showcase.”

EventsIndieNews

Best Indie Games Announced at the 16th Indie Prize Awards During Casual Connect in Tel Aviv

November 3, 2016 — by Yuliya Moshkaryova

CCTelAviv2016_3DayINDIE-1-960x640.jpg

The 16th Indie Prize Awards Ceremony took place at Casual Connect Tel Aviv 2016. Casual Connect is a place where developers can foster relationships with other developers, gain exposure for your professional development team and beautiful games, and learn how to succeed in the new games ecosystem. The Indie Prize Showcase was bustling with developers from around the world competing and showing off their games. Find out who won and more information about their development process.

DevelopmentExclusive InterviewsIndie

NAIRI: Cute Graphic Adventure in a Troubled World

October 20, 2016 — by Orchid

feature-960x489.jpg

HomeBearStudio is an indie team based in Breda, Netherlands. “Just two! You Miichi, the artist, does all the art. I’m in charge of everything else”, says project lead Joshua van Kuilenburg. Right now, this is a full-time job for them, and trying to keep it this way is one of reasons for their Kickstarter campaign. The debut game NAIRI is a cute point-and-click adventure where you follow Nairi, an abandoned upper-class girl, and a rugged scholar rat named Rex, as they uncover a dark mystery within the exotic oasis city of Shirin. In addition to adorable visuals  and challenging puzzles, there’s a strong narrative. So the developers say it would appeal to both casual and hardcore players. Joshua sheds some more light on the development experience and some future steps.

Europe 2016Video Coverage

Clark Stacey: Children’s Games that are Fun, Social and Beautiful | Casual Connect Video

May 18, 2016 — by Catherine Quinton

Summer-Beach-Campaign-featured-image-960x622.jpg
'The idea that we are fueling curiosity is one of the best parts of coming to work.' - Clark StaceyClick To Tweet

Tweens are at the crossroads of crucial debates like F2P design versus the ethical monetization of children, kids’ online safety and more. Nine months ago, WildWorks launched a mobile version of Animal Jam, its web-based social game for tweens. Tune in to, CEO of Wildworks, Clark Stacey’s talk at Casual Connect Europe to find out what they learned about tween games and moving millions of players from web to mobile with an innovative but unproven business model. Some specific things to note from Clark’s talk include: “The top grossing games for kids are not in the kids category.”, “Parents are not friction in our payment flow, they are our customers.” and “Rule for IAP: Don’t sell disappointment.”

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Rusty Lake on the importance of creating a community around your games

May 11, 2016 — by Industry Contributions

screen-RLH-2-960x541.jpg

Rusty Lake is both the name of a studio and the eerie and surrealistic world Robin and Maarten have created. Their indie studio, based in Amsterdam, has been creating mysterious room escape and eerie adventure games since May 2015. With a total of 9 games launched on iOS, Android and web and 2 new games in development they try keep their community involved as much as possible.


logo
SUPPORTED BY