EventsNews

Discover the Latest in AI and VR on Casual Connect Kyiv’s Tech Track

October 15, 2017 — by Gamesauce Staff

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EventsNews

Discover the Latest in AI and VR on Casual Connect Kyiv’s Tech Track

October 15, 2017 — by Gamesauce Staff

Moore’s Law is still in full-swing since Gordon Moore first made his now-famous observation in 1965. Technology continues to change at a nearly breakneck pace – not only getting smaller and faster, but also more advanced and intricate. From artificial intelligence to high fidelity, it can be difficult to stay on top of everything. In Casual Connect Kyiv’s Tech track, attendees can expect to receive numerous insights to help them keep on top of the latest technology so they can make their games the best they can be.




Backend and Beyond

Much of the Tech track will be devoted to backend resources. In a lecture by Samsung R&D Institute Ukraine Lead Engineer Oleksii Vasylenko, attendees will learn about Vulkan, a cross-platform, low-overhead application programming interface that enhances everything today’s graphic cards can do. It has gained traction in especially performance-heavy areas such a graphics-rich games. Oleksii’s session will dive into a general introduction of Vulkan as well as the benefits that have been discovered using it to support AAA+ games.




Microsoft’s Andreas Pohl will discuss software engineering – from the basics to how to apply software engineering principles to real-world problems in an efficient way. After Pohl’s session, attendees can expect to better understand how good software is developed, how to quantify technical debt and refactoring, why a software engineer is important for a company, and how to become a better software engineer themselves.




VR & AI

The bleeding edge of technology will also be discussed in separate sessions on the tech track. Daniel Syrotynsky of Dragon’s Games will discuss the myths and reality of artificial intelligence – as well as who should be responsible for AI on a development team and the intricacies of AI, such as algorithms and architectural patterns.




Unity Technologies Solution Consultant Alexander Shlygin will detail the latest chapter in Unity’s ongoing story as a development platform: Interactivity and VR / AR experiences. Alexander notes that Unity 2017.1 will bring users Timeline and Cinemachine – as well as totally new features for artists, a post-processing stack, a C# job system, an analytics event tracker, many improvements in animation, and much more. Attendees can expect to learn about all the key features and improvements of the current version of Unity and get insights on what’s coming next.

AFK

Away from the tech talk, attendees can also take part in two major networking parties and tours highlighting Kyiv, Chornobyl, and a Cossack village. Over 1,000 games industry professionals are expected to attend Casual Connect and interact with each other over the course of the three-day conference. To learn more about the conference or register, please visit the official Casual Connect Kyiv website.

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