main

EventsNews

Announcing the Indie Prize at Casual Connect USA Participants from Europe and Asia Part 1

December 27, 2017 — by Catherine Quinton

article_4-960x540.jpg

Europe and Asia are bringing some exciting participants to the Indie Prize during Casual Connect USA 2018 at Disneyland® Hotel. The games bring a variety of worlds and experiences, imaginary, realistic and even historical. The story lines are as varied as the environments, and challenge, adventure and learning are involved in all of them.

Game Title: Bushy Tail
Developer: Fuero Games
Platform: Desktop Win
Country: Poland

In Bushy Tail, three children are processing their experiences when refugees and foreign cultures suddenly arrive. They dive into the fictional world and tell the story of their hero, Little Fox, who goes through, adapts and overcomes the challenges of change. The game is constantly transforming, depending on which child is telling the story, giving the player the sense of influencing the plot.

EventsNews

Experts Will Dissect Games Ecosystem To Guide Attendees To Success At Casual Connect USA 2018

December 24, 2017 — by Casey Rock

games-ecosystem-960x540.jpg

The games industry thrives on leaders and innovators who know the ins and outs of the entire games ecosystem – not just game development, but business operations, legal issues, social impacts, and the ebb and flow of time’s arrow. In Casual Connect USA 2018’s Industry & Leadership track, attendees will learn the details of this ecosystem to help them take their games, projects, and businesses to new heights.

EventsNews

Introducing the Finalists from Latin America for Indie Prize

December 22, 2017 — by Catherine Quinton

article_3-960x540.jpg

The entries for Indie Prize during Casual Connect USA at Disneyland® Hotel from Latin America cover a number of different genres, although the majority emphasize some type of fighting or battles: brawlers, warfare, battling monsters for treasure. But there are also games that have a lost character trying to return home, a game with a character trying to find the way along a forest trail before it grows cold, and even a game to teach children with cancer about the disease.

Game Title: Manzana Misteriosa
Developer: Estudio Escabeche
Platform: Desktop Win
Country: Argentina

The central character of Manzana Misteriosa is Nina, a woman lost inside the Parque Neighborhood. She can only find her way out by interacting with other characters she meets, but the type of interaction she chooses alters the course of the game.

EventsNews

Casual Connect USA 2018 Indie Prize Participants from North America Part 2

December 21, 2017 — by Catherine Quinton

article_2-1-960x540.jpg

This set of games from North America are more exciting entries for Indie Prize at Casual Connect USA 2018 at the Disneyland® Hotel. They include incredible variety, from arena fighting to digital board games; shooters and puzzle platformers to arcade adventures; beautiful explorations of orbital mechanics and collaborative art games to trivia games, games that extend the AR genre and even games designed to explore empathy and communication. Indie Prize will definitely be a great experience!

Game Title: Rumble League
Developer: Lorraine Studio
Platform: iOS
Country: United States

Rumble League is a real-time PVP game taking place in 1987 in a internationally sanctioned fighting competition. You can assemble a team of brawlers, travel to exotic locations around the world and fight other teams for glory and cash. You will enjoy the hand-crafted arenas and fighters, as well as the retro-futuristic synth soundtrack.

EventsNews

Casual Connect USA 2018 Indie Prize Participants from North America Part 1

December 20, 2017 — by Catherine Quinton

article_1-960x540.jpg

This year’s entries from North America for Indie Prize will certainly be highlights at Casual Connect USA at the Disneyland® Hotel. These innovative games range through a variety of genres – puzzles of various kinds, dancing, fighting, shooters, even genres that may be unique combinations, such as horror-sports-tragedy. The games are fun, intense, and challenging.

Game Title: CubeWorks
Developer: TinMoon Studios
Platform: VR desktop/console
Country: USA

Could you solve puzzles in a VR environment? CubeWorks gives you the opportunity to find out with challenging spatial puzzles in a fully immersive VR experience. As you progress, you discover new environments and you aim for the top with the highest score on a leaderboard.

CubeWorks launched into early access the same day it had a playable demo at New York’s PlayNYC convention. There is was voted a fan favorite and the top VR title.

EventsNews

Developers Will Learn Ins & Outs of Kids Games At Casual Connect USA 2018

December 8, 2017 — by Casey Rock

kids-games-960x540.jpg

Kids games are a major segment of the games industry – yet they often require a balance and finesse that other games don’t. And it is almost a given that kids games must hold some educational value. At Casual Connect USA 2018, the Kids & Family track will dive deep into these issues and more so that game developers can build games that kids will play and parents will buy.

EventsNews

Games Publishing & Funding To Take Center Stage In Casual Connect USA 2018 Business Of Games Track

December 7, 2017 — by Casey Rock

money-time-1-960x540.jpg

Games are fun, but at the end of the day, building games is a business. It’s not all design and development. Funding and publishing must also be taken into consideration when building or running a studio. Luckily, independent developers looking for insights on these topics will find everything they need in Casual Connect USA 2018’s Business of Games track.

EventsNews

Casino Gaming Will Be Highlighted With 3 Days Of Insights At Casual Connect USA 2018

December 6, 2017 — by Casey Rock

Casino-Track-Kyiv-2017-960x540.jpg

At Casual Connect USA 2018, experts in social casino and real-money gaming (RMG) will be tackling major issues for both independent casino gaming developers and the casino industry as a whole. The conference’s casino track will span three days of content – including over 20 sessions from more than 40 speakers. The conference itself will include over 200 speakers and be attended by roughly 2,000 games industry professionals who work largely within the content-creation pipeline.

logo
SUPPORTED BY