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Proudly Announcing the Indie Prize Winners at Casual Connect Eastern Europe 2018

October 4, 2018 — by Catherine Quinton

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EventsGame DesignNews

Proudly Announcing the Indie Prize Winners at Casual Connect Eastern Europe 2018

October 4, 2018 — by Catherine Quinton

The Indie Prize competition at Casual Connect Eastern Europe featured an exciting variety of games that displayed amazing innovative talent. With the judging now complete, Casual Connect announces the winners and nominees.




The award for Best Game Audio went to Awakening of Heroes, created by COFA Games from Serbia. Awakening of Heroes lets the player forge through minions to overcome other players and destroy their towers. But for weapons, players must choose between such items as ladles, chimney brushes and hair dryers. The ten minute matches have you exploring character skill sets and best combos as you fight to win.

The nominees for Best Game Audio were SHI•RO by Topicbird from Germany, a game that uses gyroscopic technology that brings art to life in more than sixty puzzles; Golf Club Wasteland by Demagog Studio of Serbia, a narrative game that has ultra-rich golfers taking trips to the wasteland of earth after an ecological disaster; and SUPERVERSE, by Superverse Industries of Serbia, a 3D arcade game that has the player exploring a network of universes connected by wormhole super-highways.

The winner of the Best Game Design award was Golf Club: Wasteland by Demagog Studio of Serbia. The central character of this narrative game is a pilot that can’t fit into the new ultra-rich society on Mars. So he uses his Golf Club Wasteland connections to make one last trip to earth.

The nominees for Best Game Design were: The Enchanted World by AI Interactive of Bosnia and Herzegovina, a puzzle adventure game filled with characters that represent different stages of grief; SHI•RO, by Topicbird of Germany; and -look- by flatgames of Turkey, a puzzle game that requires players to find the reflection of shapes on the wall from different perspectives.

The winner of Best Game Art was The Enchanted World by AI Interactive of Bosnis and Herzegovina. The central character of this game is attempting to put back together a world torn apart by grief and to bring peace and order to the people who have lost their way as their world collapsed. But these characters help her overcome obstacles in her path as she helps them find their place in the world.

Nominees for Best Game Art include: Lumberhill by 2BIGO Studio of Poland, a game played by up to four players who must cooperated to get the job done; Golf Club: Wasteland by Demagog Studio of Serbia; and SHI•RO by Topicbird of Germany.

The award for Best Game Narrative went to Galaxy of Pen and Paper by Behold Studios of Brazil. This is a turn-based role-playing game. In it you create your own RPG party and Game Master. Then players fight aliens and save the galaxy, but with a twist. It takes place in the era of dial up internet and floppy disks.

The nominees for Best Game Narrative were: Golf Club: Wasteland by Demagog Studio of Serbia; Scheming Through The Zombie Apocalypse: The Beginning by Entertainment Forge of Serbia, a game of negotiation and bargaining as you guide scavengers through dangerous locations: and Metamorphosis by Ovid works of Poland, a game that has the player, as a tiny bug, taking a journey through a strange universe, searching for its true form.

SUPERVERSE, by Superverse Industries of Serbia received the award for Best Multi-player Game. In this game, the player is a spaceship controlled by artificial intelligence. You are fighting through space/time while traveling through the connected universes to find the point where the last human populated planet existed. Getting there will require lightning fast reflexes and highly developed survival instincts.

Nominees for Best Multi-player Game included: Lumberhill by 2BIGO Studio of Poland; Awakening of Heroes by COFA Games of Serbia; and Lordmancer II by Active Games of Russia, an MMORPG with player vs player battles and an open game world.

The award for Best Kids and Family Game went to OkunoKa by Caracal Games of Italy. OkunoKa is a 2D platform game with instant play sections and an enjoyable casual approach. And it also provides ever-increasing challenges for all players. This game was also nominated to participate in Indie Prize by Codemotion Rome 2018.




Nominees for Best Kids and Family Game were: -look- by flatgames of Turkey; The Enchanted World by AI Interactive of Bosnia and Herzegovina; and Golf Club: Wasteland by Demagog Studio of Serbia.




The winner of Best Mobile Game was Golf Club: Wasteland by Demagog Studio of Serbia. Nominees for Best Mobile Game were: The Enchanted World by AI Interactive of Bosnia and Herzegovina; SHI•RO by Topicbird of Germany; and Awakening of Heroes by COFA Studios of Serbia.

Most Innovative Game was won by SHI•RO by Topicbird of Germany. Nominees for Most Innovative Game included: The Enchanted World by AI Interactive of Bosnia and Herzegovina, Galaxy of Pen and Paper by Behold Studios of Brazil: and Source of Madness by Carry Castle of Sweden, a platform shooter in a physics-based world, where you encounter dynamic monsters and craft new spells with powerful modifiers.

And, finally, the Best In Show: Audience Choice Award went to Don’t Kill the Knight by Penguin Spot Games of Brazil. This game is a side-scrolling platformer set in a track filled with crazy obstacles and deadly traps. The player helps a clumsy, terrified jester to survive, using controls that are simple to use but difficult to master.




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Catherine Quinton

Catherine Quinton

Catherine Quinton is a staff writer for www.gamesauce.org. Catherine loves her hobby farm, long walks in the country and reading great novels.

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