USA 2014Video Coverage

Barbara Chamberlin’s Insatiable Learning Quest | Casual Connect Video

August 7, 2014 — by Catherine Quinton

main

USA 2014Video Coverage

Barbara Chamberlin’s Insatiable Learning Quest | Casual Connect Video

August 7, 2014 — by Catherine Quinton

Barbara Chamberlin shared her views on user testing during Casual Connect USA 2014. “The personal epiphany I had was not to resent user testing every time I had to do it, but to find a way to make it easy,” she said.

DOWNLOAD SLIDES




Barbara Chamberlin is the director of the New Mexico State University Learning Games Lab. For almost 20 years, she has been developing games for learning. Because she has always hated user testing, she has focused her research on finding more efficient and enjoyable ways to get the kind of feedback from kids that will make learning games better.




Students work together in the Learning Games Lab. (photo by Darren Phillips)
Barbara Chamberlin and Michelle Garza work with some of the youth consultants who test products at the NMSU Learning Games Lab. (photo by Darren Phillips)

As a parent of two children, Chamberlin naturally spends considerable time involved with their activities, such as 4H meetings and swimming practice. She also downloads many children’s apps and finds it exciting to review, play, and discuss them with her children. She brings to her work the advantage of constantly being reminded of how children learn and how things that are mundane to adults are exciting new discoveries for kids.

Learning and Experience

Chamberlin describes herself as insatiable, constantly wanting to learn more, see more, and experience more. In her work, the results of her research immediately spark new questions. When a new construct is implemented, she enjoys thinking of other ways it could be used, and hearing about something new carries with it the desire to learn more.

IMG_4751
As part of her work developing games, Chamberlin speaks regularly to different audiences about the uses of technology, and how to best integrate games and apps with learning.

The best part of working in this industry for Chamberlin is the opportunity to learn about a wide variety of different things. She sees her work as education rather than gaming; everything they create is based on research and has education or behavior change as the end goal. She insists that, although the concepts their games teach may sound boring, the content is vital to a student’s success, so it is equally necessary to do a good job helping kids learn it. “When you really understand how essential this is, it is exciting to realize how much potential you have as a designer,” she claims. “That’s the best part. We’re changing lives here, in small, incremental, but incredibly important ways.”

talking video closet
In the “Video Closet” at NMSU’s Learning Games Lab, youth consultants give feedback on games they’ve played… avoiding the ‘group think’ that often happens in focus groups, and giving kids more of a chance to reflect.

The Power Of Interactivity

When it comes to developing apps and games for kids, NMSU's Learning Games Lab believes in testing frequently: sometimes that is on the device, and sometimes it is giving input in more open-ended and creative ways.
When it comes to developing apps and games for kids, NMSU’s Learning Games Lab believes in testing frequently: sometimes that is on the device, and sometimes it is giving input in more open-ended and creative ways.

Twenty years ago, when she was creating interactive touch screen kiosks for public environment, she realized the power of interactivity for learning, and thought, “It should all be like this.” So she has spent her career at NMSU figuring out educational gaming and seeing it evolve and grow. Recently, she has seen an increase in great educational games and public acceptance of educational game play. She maintains, “Just as every game developer should be a game player, so should every learning games developer be a learning researcher. We can do so much more than make quiz games for learning; we can change behavior, alter mindsets, influence emotions and really empower inquiry. I’m excited to see the industry moving in those directions.”

The Monetization Challenge

The most serious challenge Chamberlin sees facing the games industry today is the monetization of casual games. While she realizes game development is a business, she also recognizes that we now know so much about human behavior that we can tweak every impulse and scientifically manipulate each person to spend, contribute, and buy. Unfortunately, it also makes the game less fun, and, she says, “It doesn’t do much for society either.” These games may distract the user and tickle the part of the brain that responds to incentives, but players’ lives are not made richer from the experience. She would much prefer to see people make money by crafting beautiful, engaging, and enriching experiences.

6
In Gate, learners free imprisoned shadows while building number groups, developing crucial skill for algebra. Chamberlin prefers to see people crafting beautiful, engaging, and enriching experiences such as this.

Chamberlin does not face the issue of monetization directly, since most of her work is grant-funded and does not have to show a profit, yet they — like many developers of educational games — are still looking for a viable model for disseminating, promoting and maintaining their apps, once developed.




In this competitive space, many educational developers still face the challenge of promoting and disseminating their games into classrooms and to learners. One of biggest questions in the educational gaming right now, according to Chamberlin, is the school-based dissemination of learning software. Everyone in the industry is trying to anticipate how teachers and parents find and buy apps, how schools decide what systems to use, and how children engage in the apps most specific to their needs. She says, “We are still trying to predict the best way to get effective learning tools the hands of the learner.”




 

Comments




Catherine Quinton

Catherine Quinton

Catherine Quinton is a staff writer for www.gamesauce.org. Catherine loves her hobby farm, long walks in the country and reading great novels.

logo
SUPPORTED BY