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EventsIndustryStudio SpotlightStudios

Storm In A Teacup Works to Put Italy on the Map

February 28, 2017 — by Casey Rock

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In a world full of competition and business, Storm In A Teacup subscribes to a very unique philosophy: There are no competitors or clients, only friends. This mindset has seen them through the last few years, since their founding in 2013, and guided their growth.

The studio was founded by Carlo Ivo Alimo Bianchi – who has worked for many major gaming companies across the world. However, despite his career success, he ultimately decided to come back to Italy to fund his own gaming company. Along with him, he brought many ideas he’d developed and seen during his time in other gaming jobs.

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Lantern is Storm In A Teacup’s latest game.

Game DesignStudio SpotlightStudios

The Secret Games Company Tackles Colonial India, Procedural Generation in Kim

February 24, 2017 — by Casey Rock

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The Secret Games Company was created in 2012 for the simple purpose of publishing a side project that founder Jeremy Hogan and some of his friends were working on. Since that time, Jeremy has kept The Secret Games Company alive as a vehicle to publish all of his independent work. While Jeremy is the sole founder of The Secret Games Company, he has always had key people working with him on all the projects he’s put his company name behind.

The first project to come out of the company was a board game in which the artist was extremely influential and the second was a strategy multiplayer game in which the programmer was vital. The third and most recent title from The Secret Games Company is Kim – by far the company’s biggest and most ambitious project to date – of which the project’s programmer, Lasse Jørgensen, has been “absolutely integral.”

IndustryStudio SpotlightStudios

Ilyon Innovates Amid Rapid Growth

November 15, 2016 — by Casey Rock

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Ilyon has only been on the scene since 2013, but they already have over 40 titles and are continuing to see strong user acquisition and retention growth every month among their various titles. The company, which was started by four former Israeli military officers who worked on their game projects at home, has since grown to 40 employees with an office in Israel.

Scaling growth

The company started around a simple bubble-shooter game with only one game mode which Ilyon COO Ilya Molo says had a “total respectable” 2M downloads. They then took the feedback and data they received from that game and worked on it full-time to improve it. The resulting changes led to 1000% growth in downloads and revenue. Today, the same app has more than 14M downloads.

Ilyon has continuously used this model to grow: Reinvesting in its games as it reaches new thresholds – creating new levels, hiring new designers, adding game modes and improving in-app purchases. Additionally, they create special bubble-shooter apps to take advantage of current events such as the Olympics or holidays.

ServicesStudios

RED Games Keeps Fingers on Pulse of Technology

August 30, 2016 — by Casey Rock

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One of the first things someone might notice when looking up RED Games online or visiting their brick-and-mortar location is the code FF0000. While some may be at a loss to the meaning of this letter-number combination, those in graphic and game design will likely recognize it as hexadecimal for the color red.

RED Games CEO Brian Lovell says the unique branding is indicative of the company’s work and has been a great talking point for clients. “It suggests we do things a little different and we tend to think outside the box. It subtly connects the name RED to the work we’re doing with design and technology. New clients will ask us what it means, so it’s been a nice icebreaker. Most of the time (people) get a kick out of it once we tell them – they get to be part of the cool kids club.”

Game DesignResearchStudios

The Rising Social Consciousness of Gaming

March 14, 2016 — by Casey Rock

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Games have long helped people on a personal level by providing entertainment, mental exercises, exposure to different ideas, and even new connections. But as social consciousness grows across the world, some are looking to the unique interaction games offer to build awareness, activism, and relationships on a variety of issues.

Among those who are attempting to use games for more altruistic ends are studios like Bandura Games, Moocho Brain Interactive and Neopix. While they hail from different parts of the world and have different goals, all three are seeking to use games to improve the world around them in significant ways.

EventsNewsStudios

Big News: Nordcurrent is Expanding

October 19, 2015 — by Emily Baker

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nordcurrent_logoVilnius, Lithuania – As the largest developer and publisher of free-to-play and casual games in Lithuania, Nordcurrent is proud to announce that they are opening a new development studio in Warsaw, Poland. Given the successful launch of hit game Cooking Fever, Nordcurrent is wanting to create more games with the highly-skilled new talent in the fast growing neighboring capital city.

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