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Casual Connect Eastern Europe 2018 Indie Prize Entries From Western Europe

September 14, 2018 — by Catherine Quinton

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Entries for Indie Prize at Casual Connect Eastern Europe 2018 from Western Europe show amazing creativity. One game brings art to life with gyroscope technology, another has players surviving and building in a world of garbage. Using music and rhythm to create challenging levels, creating your own comic book through a point-and-click adventure game, playing a variety of puzzle games or participating in MMO battles or retro arcade games, you are certain to find games that are fascinating to play.

Game Title: Flotsam
Developer: Pajama Llama Games
Platform: Desktop Win, Desktop Mac
Location: Belgium

Everything is flooded, and islands of garbage float among the ruins of tall buildings and the polluted coral reefs. This is the world of Flotsam, and you must find a way to survive. You will manage a team of drifters and salvage what you need to build boats and buildings from scrap and flotsam. And you must rescue the seagulls and dolphins who will help you find fresh water and seafood. Flotsam won the prizes for Best Game and Best Game Design at White Nights Prague 2017 and was nominated to participate in Indie Prize.

EventsNews

The 22nd Indie Prize Winners at Casual Connect Europe 2018

June 1, 2018 — by Catherine Quinton

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Indie Prize London 2018 featured many exciting games that we will enjoy playing. The judging is now complete and Casual Connect Europe is happy to announce the winners and nominees in each category.

Best Game Audio award was given to Zebrainy ABCs, created by Zebrainy Limited

The winner of Best Game Audio is Zebrainy ABCs, created by Zebrainy Limited from Ukraine. This is an alphabet learning game for young children that takes them on a journey where they learn to construct each letter and then to know animals, objects and characters that begin with that letter.

Nominees for Best Game Audio were: LUNA the Shadow Dust, developed by Lantern Studio from the United Kingdom, a point-and-click puzzle adventure set in a fantasy world; Nishan Shaman by Next Studio from China, inspired by ancient Chinese Manchu mythology; and Hyperforma by Nord Unit of Russia, an arcade puzzle in a steampunk setting.

The winner of Best Game Design was EnigmBox by Benoit Freslom from France. EnigmBox is a puzzle game that requires you to use all the functionalities of your smartphone to solve the puzzles, including things like the location service, plug-in accessories and much more.

EventsNews

Presenting the Indie Prize Finalists from Europe Part 1

May 22, 2018 — by Catherine Quinton

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Indie Prize at Casual Connect Europe 2018 has attracted many entries from all over Europe, including Italy, France, Austria, Netherlands, Norway, Belgium, Spain, Ireland, Germany, Greece, Denmark, Sweden, Portugal, as well as the United Kingdom. And the innovation in these games is remarkable. Competitive games have a variety of new twists that require speed, precision and skill to succeed. Adventure and narrative games pit the player against novel situations and obstacles. Settings range from the historically accurate (or inaccurate) to fantasy or dungeons or even the player’s mind. And a variety of puzzle games challenge players’ thinking in different ways. Whatever kind of gaming you prefer, there are games here you will enjoy. These fantastic games total 38 from Europe. The finalists have been broken up into two parts.  To see the other 17, see this article.

Game Title: Circle of Sumo
Developer: Yonder
Platform: Desktop Win, Desktop Mac
Country: Italy

Circle of Sumo is a fast-paced competitive multi-player game where players alone or in teams fight for supremacy in the ring. This intense challenge requires power, precision, quick reflexes and cunning. Yonder describe the game as “a real mini-games box, a sort of kaleidoscope of playable pills with a joyful and inclusive soul.” But the competitive aspects are always retained. There are dozens of different arenas and the ring could be anywhere a circle could be imagined, even a traffic circle.

Exclusive InterviewsIndieStudio Spotlight

Pajama Llama Games: Finding Treasure in Flotsam

September 28, 2017 — by David Radd

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Stan Loiseaux of Pajama Llama Games is one of the creator of the game Flotsam. The indie game recently won the Grand Prix at White Nights Prague. The White Nights Conference is an international cross-platform business conference for game industry professionals, featuring plenty of networking parties and attended by thousands. As winner, Pajama Llama Games has the opportunity to compete at Indie Prize London at Casual Connect Europe.

“It was amazing and totally unexpected!” said Stan. “We’re still early in development so didn’t even think of winning any prizes anywhere yet. It certainly gives us a lot of encouragement to continue developing, knowing that people like it.”

While it’s a huge moment winning the Grand Prix and receiving a place at Indie Prize, Stan is still very reluctant to give out advice. He says this is his first game and he’s not sure he knows the real keys to success yet.

“If I had to give any advice it would be to start showing your game as soon as possible to other people,” said Stan. “Either to other developers or at conferences like White Nights. We have a small gamedev community in Belgium and we help each other all the time.”

Studio Spotlight

Fishing Cactus: Bucking Trends for Something New Yet Traditional

January 19, 2016 — by Gamesauce Staff

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Fishing-Cactus-Final-Brand_colorFishing Cactus is getting serious about games. The studio, based in Belgium, has been creating games since 2008. In that time, they have gone from a small team located in a basement, to a sprawling 30-person team with their own two-floor building. The studio has released 50+ games.

The entire team, bosses and employees, works in an open space – making it easier for everyone to communicate and feel like more than a number in a company. They also do their own internal game jam every year to foster new ideas and inspiration.

Along with many other games, Fishing Cactus has been living up to their promise to make “real serious games” for seven years now. But in some ways, they’re just starting to get down to the serious business of making games. While the company has long been in the business of making mobile free-to-play (F2P) games for others, they are also currently creating their very own game: Epistory.

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