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Kyiv 2017Video Coverage

Dave Rohrl: Making Consistently High Quality Games | Casual Connect Video

May 14, 2018 — by Catherine Quinton

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Life is too short to make bad games! - Dave RohrlClick To Tweet

Panelists Alex Mendelev (Advisor with DoubleJump Games), Dave Rohrl (CEO & Founder of Mobile Game Doctor), Konrad Stanczak (Promotions Specialist at Power Up Game Studio) discussed finding balance between gameplay and monetization at Casual Connect Kyiv 2017. The panel Designing for Revenue – It’s Not All Fun and Games was moderated by Tapdaq’s VP of Business Development Chris Lefebvre. Together, they shared their experience which varied from industry veterans to newly published indies.

Kyiv 2017Video Coverage

Emmanuel Carraud and appChocolate: Succeeding with Games and Festive Apps | Casual Connect Video

April 11, 2018 — by Catherine Quinton

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I like selling something that makes people happy. - Emmanuel CarraudClick To Tweet

With over 50 million downloads and having been #1 in App Store general ranking in over 40 countries for multiple apps, appChocolate shared their story at Casual Account Kyiv. Emmanuel Carraud, CEO and Co-founder of appChocolate also shared practical tips on how to launch successfully mobile games for independent studios and indie developers including KPIs, localization, ASO, analytics, PR, monetization, user acquisition, App Store ranking on iOS and Android. Listen to the full lecture entitled How to Make Your Next Game Go BIG below.

Kyiv 2017Video Coverage

Michael Haberl: Operating Outside the App Stores | Casual Connect Video

April 10, 2018 — by Catherine Quinton

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I had no experience in anything whatsoever, but was totally motivated to learn it all. - Michael…Click To Tweet

Join Michael Haberl, Founder and CEO of Xendex, at Casual Connect Kyiv 2017 as he described the dozens of smaller stores out there for apps and encouraged developers to think outside of the box. These small stores offer mobile games as premium products or via subscriptions. There truly is success to be found in such niches. Michael’s presentation takes a closer look at these alternative app stores and markets, the players in there, business models and how developers can access them.

Kyiv 2017Video Coverage

Alexander Shlygin: Unity Goes Beyond | Casual Connect Video

April 2, 2018 — by Industry Contributions

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Among the key pillars is democratizing game developments and solving hard problems. - Alexander…Click To Tweet

By Arno Copley

Solution Consultant Alexander Shlygin for Unity spoke at Casual Connect Kyiv 2017 about Timeline and Cinemachine by Unity. These features include: post processing stack, analytis event tracker, totally new features for artists, numerous improvements in animation and more! In the talk entitled Unity 2017 and Beyond, Alexander provided an overview of all key features and improvements of the current Unity version. Get insights on what’s next with Unity by tuning in to the full session below.

Exclusive InterviewsIndieStudio Spotlight

ALL CAPS and Disco Flip: When Music is a Key Element of the Game

March 6, 2018 — by Catherine Quinton

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ALL CAPS is a startup game studio based in Aalborg, Denmark. They focus on creating exciting, entertaining games that keep players coming back to play again. Their first game, Block Amok was released in early 2015 and has been nominated for a number of awards. Now their new project, Disco Flip, has won the Audience Award at Game Scope, an Indie Prize Partner event and Denmark’s largest games festival. As winners, the ALL CAPS team was invited to Casual Connect Kyiv and Indie Prize Kyiv. Recently Gamesauce enjoyed asking Brian Nielsen, CEO of ALL CAPS, about their indie studio, their experience at Game Scope and, of course, Disco Flip.

Gamesauce: Tell us about ALL CAPS. What was your reason for founding this game studio? What would you say makes it different from other studios?

Brian: Well, to be honest, we hadn’t thought about founding a game studio. We were just four guys who loved making games and who had been working on a prototype for our first game, Block Amok, while we were attending Aalborg University. We didn’t have a plan for exactly what we wanted to do except we wanted to make Block Amok as awesome as possible as we felt a great game would have an easier time attracting attention from both players and the press.

Kyiv 2017Video Coverage

Keren Yehiel: An Algorithm for Better Marketing | Casual Connect Video

March 4, 2018 — by Catherine Quinton

Keren Yehiel is a Client Development Manager at Bidalgo where she manages SaaS clients. Bidalgo is an official marketing partner of Facebook, Google, Snapchat and Pinterest. Keren came to Bidalgo from the marketing industry. She was looking for work in a market-leading company that offered the opportunity to develop personally and professionally. At Casual Connect Kyiv, Keren discussed the seven commandments for social casino creative.

Kyiv 2017Video Coverage

Stanislav Costiuc: A Passion for Game Design | Casual Connect Video

February 27, 2018 — by Catherine Quinton

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Each medium has its own unique traits that allow for creating really strong emotional bonds between the consumer and the work of art. In games that’s interactivity – controls and mechanics. At Casual Connect Kyiv, a Game Designer at Ubisoft by the name of Stanislav Costiuc talked about the unique traits games can use to elicit feelings, emotions, and create strong bonds with players. Hear his full lecture entitled Show, Don’t Tell? Play, Don’t Show! below. 

Kyiv 2017Video Coverage

Macy Mills on the Value of Influencer Marketing | Casual Connect Video

February 22, 2018 — by Catherine Quinton

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Macy Mills is a business development specialist focused on the gaming industry. Currently, she works with game publishers who are interested in scaling their user base with influencer marketing. Before GameInfluencer, she was the VP of Strategy and Business Development at Hitcents, creators of The Godfather: Family Dynasty, Draw a Stickman, and Hanx Writer. At Casual Connect Kyiv, Macy spoke about different, unorthodox approaches to influencer marketing.

ContributionsIndustry

Behind the Title: An Interview with Javier Castro, Head of EMEA Apps Gaming at Google

February 21, 2018 — by Marina Sapunova

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In this interview, yellowHEAD’s Marina Sapunova speaks with Javier Castro, Head of EMEA Apps Gaming Sales, to find out about the person behind the title, what interests him in life besides work and what brought him to Casual Connect in Kyiv.

Marina: Thanks for taking the time to talk to me, Javi. Could you kick things off by sharing with our audience what company you work for and your title?

Javier: For the last 5 years, I’ve been working at Google. I started working at the Google Cloud team and then I moved to the Google apps business. Currently, I am managing a team of colleagues who are working with gaming companies across EMEA, so pretty much working with most of our top gaming companies. 

EventsNews

Winners of the 20th Indie Prize at Casual Connect Kyiv 2017

October 30, 2017 — by Catherine Quinton

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Casual Connect Kyiv 2017 has been going strong in beautiful Kyiv, a city known for its history, creativity and culture, October 24, 25 and 26. And now we have the results of the exciting 20th Indie Prize competition.

Best Game Audio

Best Game Audio was awarded to Kenshō developed by FIFTYTWO, a Russian game studio. Kenshō is a mysterious game that takes place within a ruined room with doors opening onto beautiful landscapes. It is an addictive puzzle game with the player matching blocks and overcoming challenges to unfold the narrative.

Best Game Audio Kenshō developed by Fiftytwo was awarded by Natalie Portier and provided with prizes from Amazon and Appodeal at the 20th Indie Prize Awards during Casual Connect Kyiv 2017

Nominated for Best Game Audio were Melody Streaks by Beeble Games of India, a game where the player creates music with every move the character makes; Talking ABC by Hey-Clay of Ukraine, which uses animal characters to make learning fun; and Guns ‘n’ Stories: Bulletproof VR by Mirowin of Ukraine, bringing VR to the Wild West Era.

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