main

EventsNews

Indie Prize Participants During Casual Connect USA from Europe and Asia Part 2

December 31, 2017 — by Catherine Quinton

article_5a-960x540.jpg

Europe and India are bringing a fascinating variety of games to Indie Prize during Casual Connect USA at Disneyland® Hotel. This group of games include beautiful puzzle games, games requiring skills, learning fairy tales for children, games of suspense and, of course, games of competition. Indie Prize is seeing amazing innovation and diversity in these new games.

Game Title: Stack & Crack
Developer: Jambav
Platform: iOS
Country: India

Stack & Crack is a 3D puzzle game with beautiful levels. There is no tutorial; the levels are designed in a way that makes a tutorial unnecessary. But it is not an easy game. Each chapter introduces a different creative element that makes cracking the game a challenge to the brain.

Stack & Crack was shortlisted in the “Upcoming Game of the Year” section of NGDC 2017, Hyderabad, India.

ContributionsEventsIndieNews

Southeast Asia Part 2: Developers from Taiwan, Thailand and Vietnam at Indie Prize

April 25, 2017 — by Yuliya Moshkaryova

southeastasia2_banner-960x540.jpg

Eight games from Taiwan, one game from Thailand and two games from Vietnam continues the list of developers from Southeast Asia who were selected to participate in the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

Game Title: Magnesia
Developer: 18Light Game Ltd.
Platform: PC
Website: www.18light.com.tw
Country: Taiwan

Magnesia is a 2D puzzle game made by 18 Light. Player plays as a little robot Orsted. Explore the mysterious planet Magnesia. This planet contains some special substances which create powerful magnetic force. The substances maintain planet’s resident basic living, but humans are eager to get it due to the energy shortage on earth, so the war begin between three groups, humans that want to conquer, humans that protect Magnesia and residents on Magnesia. In this situation, Orsted has to determine what and who she should trust.

Asia 2016Video Coverage

Martin Ha: A Friend Developers Can Trust | Casual Connect Video

August 23, 2016 — by Catherine Quinton

sohagame-3-960x558.jpg
Never run anything alone. - Martin HaClick To Tweet

Martin Ha is Business Director of SohaGame, the top mobile game publisher in Vietnam, with 28% of the market in 2014 and 2015. Martin became Business Director after five years of working with SohaGame’s parent company, VC Corp, beginning as a creative internet product executive while still at university. Now, after three years working in this creative field and branding with SohaGame, Martin is completely satisfied to be working with the internet business, describing it as “a young and dynamic environment that is always full of innovative ideas.” Join Martin Ha and other industry professionals in this panel from Casual Connect Asia.


Asia 2016Video Coverage

Christopher Liu: Changing Vietnamese Lives with Online Games | Casual Connect Video

May 28, 2016 — by David Radd

Christopher-Liu-featured-image-960x627.jpg
'To publishers: 'If you have to change it too much, then look for another game.' - Christopher LiuClick To Tweet

VNG has been the king of social platforms and games in Vietnam for over 10 years. With more than 50 licensed games and a 150 plus in-house development team, how can we decide which are the top games as we expand into the SEA region? During a session at Casual Connect Asia, Christopher Liu explained, “The number one thing that I think we have been really focusing on a lot in Vietnam and we are noticing in Southeast Asia is the phone specs. I think this is a big issue when we are looking at games especially coming from developers who don’t have much experience developing for countries like Vietnam.” Chris stressed taht when targeting countries like Vietnam, it is important to keep in mind the specs of the game. Some games may be too demanding for what is available in Vietnam. To learn more, listen to Chris’ presentation below.

DevelopmentIndie

Growing Pains: Indie Developer JOY Entertainment Discovers Success and Lessons

March 16, 2016 — by Gamesauce Staff

Illus01_1920x1080i-960x540.jpg

JOY-logo-720x582Starting your own company is a learning experience for everyone. The founders of JOY Entertainment are no exception. The indie studio first formed in 2012 with the goal of bringing high quality games and joy to players everywhere – but the road to success is often paved with hard-learned lessons.

Initially, the founders all worked at Gameloft SEA while focusing on their indie studio part time. While they all have history working on big mobile titles, co-founder and CEO Le Giang Anh says not devoting all attention on the new studio was a fatal mistake. In order to really make a quality game, Anh recommends focusing 100 percent of your efforts to your indie project.

logo
SUPPORTED BY