“Getting found right now really matters,” Oscar Clark explains during his session at Casual Connect Eastern Europe 2014’s Unity Day. “It’s really important. There are more games out there than I can possibly play in my lifetime.”
As evangelist for Everyplay, Oscar Clark considers his work to be the perfect opportunity to share his passion about making games and the way communities crystallize around them. It allows him to spend his time talking about the community of players who are recording and sharing their favorite moments of gameplay on iOS and Android devices. He claims, “This form of social interaction seems to me the next frontier of game communities. The potential for asynchronous video playback of what your friends have done is massive and could eventually exceed PC-based services.”
Oscar’s time and interests chiefly involve games; he describes himself as “almost 100% gamer.” He loves playing, designing, and writing amateur tabletop games and other activities from LARP to laser tag; but rarely gets the chance with his busy speaker schedule. His work at Everyplay provides the opportunity to think about the nature of game design, discovery, monetization, and the role of social communities. With this type of job, he doesn’t feel the need for other interests. But his family helps keep him balanced, and he has great pride in his daughter as a second generation geek!
It is no surprise to discover that he plays on all platforms and owns all consoles, except WiiU. Recently, he returned to PC gaming after acquiring a Surface Pro 3, which he calls “the ultimate awesome.” He says this is the PC that lets him tell his Mac friends, “My tech is better than yours.”
Oscar came to console gaming from PC with the original Xbox. Prior to that, his passion was creating his own gaming PCs, or making his own board games and tabletop RPGs. Owning all the consoles allows him to see where the important differences are being made. His PSPlus subscription has him coming back more than Xbox One does, but playing Steam games on Surface occupies most of his gaming time currently.
The work he does now is the culmination of all he has learned throughout his career. He worked in some of the earliest online game communities, such as Wireplay from British Telecom, where he established a basic understanding of how online interactions and communities flow and function. Working as a global lead for Hutchison Whampoa’s Three UK allowed him to learn how mobile audiences consume game content and what makes players different when playing on mobile rather than on PC. His work with Playstation Home as Home Architect brought with it the knowledge of how content development attitudes have adjusted to social and freemium experiences. And his time with Papaya Mobile revealed how social mobile games had evolved. At this point, he has reached the perfect position to disseminate what is happening in the social mobile world.
The most enjoyable aspect of working in the games industry for Oscar is the opportunity to meet and work with other game developers. He says, “I’m incredibly lucky to meet guys whose talent makes me feel like an amateur. Whether they are old-school RPG designers or the newest indie genius, it’s a real privilege to be able to talk about the industry and making games.”
He has had a number of experiences that he considers highlights in his career. Unity buying Applifier was a great tribute to the work of the team in Helsinki. Speaking at GDC San Francisco for the launch of his book was another exciting moment. He also got to be part of a UK mobile veterans version of the GangNam Style video for Mobile Entertainment. He emphasizes, “It was very silly and so much fun to make with a lot of old friends.”
A Player’s Journey
Oscar notes that discovery is the problem everyone in the games industry is currently talking about, but he feels focusing on that alone misses the point. Instead, he points out players must take a journey from discovery to learning, where players decide if a game suits their lifestyle, and finally to engaging. So, in order to succeed, it is essential to adjust game design, playing style, and how we communicate value throughout the individual player’s journey, a process which requires understanding the audience and letting them help you share their values. He insists, “Look at the way Everyplay engages audiences. Look at how Unity Ads allow non-paying players to gain premium items for voluntarily watching adverts. These are not just fire-and-forget approaches; these are about engaging your players for their lifetime in your games.”
Mitigating this challenge is the reason Everyplay exists. The team in Helsinki is entirely focused on finding ways to help their partners be more successful. Oscar believes, “This is why our integration into the Unity Team has been so painless; both teams share a fundamental passion for making the games industry a place with better tools to allow developers to reach their potential.”
A Great Time in the Industry
He claims that there has never been a better time to make games. The tools available, including Unity, are spectacular. The communities that develop games are creative and collaborative as never before. Audiences are now global and are continuing to grow, both in number and in potential revenue.
However, the growth in content means there are now more games than any one player could possibly play in a lifetime. It has become essential to find new ways to be discovered, build brands, and develop a better understanding of what works and why. He sees Unity in a unique position to assist developers through allowing them to easily leverage all the available platforms, access new markets, adjust and build quickly, and continuously improve the aesthetic quality of the game experience. Oscar points out, “Even people like me, who don’t think of themselves as coder, can do amazing things in the platform.”
Oscar thinks Unity is already preparing for the future, they have invested in ways to help developers become even more successful in this extremely competitive space. Earlier this year, they acquired companies including Applifier for Everyplay and its Video Ads platform; Playnomics for their detailed player analytics; and cloud collaboration tool provider Tsugi. He exclaims, “What an amazing team to be a part of!
Catherine Quinton is a staff writer for www.gamesauce.org. Catherine loves her hobby farm, long walks in the country and reading great novels.