Meet the best and the brightest from Paraguay, China, Brazil, Estonia, Russia, Poland, Ukraine, Colombia and USA. Indie Prize, an international scholarship program created by Computer Games Association for independent game developers, announced the winners of the 19th Indie Prize Awards during Indie Prize Seattle at Casual Connect USA 2017 – representing the best of the best in independent game design and innovation:
As one of the biggest mobile publishers in the world, Playrix has a lot of insight on how to resonate on a global scale. Tune in to an interview at Casual Connect Europe between Catherine Mylinh, VP of Marketing at Vungle, ad Artur Grigorjan, Marketing Growth Director at Playrix, in a discussion on how to grow a loyal player base and how to scale this approach to drive engagement and monetization. One of many tips Artur shared was: “More money will be pumped into user acquisition so as a smaller developer try to look out for optimizing your game for smaller volumes. Do not compete with higher budgets. Focus on your game first, UA (user acquisition) second.” See the full session below.
Three games from Finland and from Sweden, one game from Denmark, from Ireland and from Estonia, two games from Lithuania and eight games from United Kingdom will be showcased at the international Indie Prize showcase during Casual Connect Europe 2017. Among these games there are two games that were nominated by Game Nation Nomination Partners: Sweden Game Conference from Sweden and by GameOn from Lithuania.
Vladimir Funtikov, CEO and co-founder of Creative Mobile, divides their time between business development and design of key products. As CEO, Vladimir has helped this Estonia-based startup reach over 200 million installs across its portfolio of 1st– and 3rd-party titles. Since the early 2000s, Vladimir has taken on a number of different roles in the games industry from freelance level design to game programming and in 2011 they co-created Drag Racing, one of the most downloaded Android games ever.
According to Vladimir, misunderstanding your customer is the shortest route to self-destruction, something that is becoming easier and easier in mature markets. Each of us has seen a great product become stagnant or a wonderful game followed by tedious sequels. In fact, one problem Vladimir emphasizes is, “People tend to be optimistic, saying this game feature is cool; we’ll sort out the rest later. No, you won’t!”
At Casual Connect Europe, Vladimir pointed out that they have witnessed both amazing successes and periods of crisis and self-reflection over the years of being in the game industry. To see the techniques Vladimir has developed to maintain focus, stay in touch with players, and convert feedback into design and business decisions, watch this video of Vladimir’s full session.
To read more about Vladimir Funtikov, see this exclusive article.
It is the year 2015 and some may be wondering: Where is my hoverboard? In his session entitled “Back to the Future! Gaming Startups Then and Now”, Valdimir Funtikov reflected on the fact that the future is different than we may have expected, but it is still exciting. Join him as he takes a look back at his startup days and examines what it would be like to do it all again in 2015. “If I were creating a startup today, I would still choose to produce mobile games”, Vladimir Funtikov revealed at the Casual Connect Europe 2015 conference in Amsterdam.