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Winners of the 20th Indie Prize at Casual Connect Kyiv 2017

October 30, 2017 — by Catherine Quinton

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Casual Connect Kyiv 2017 has been going strong in beautiful Kyiv, a city known for its history, creativity and culture, October 24, 25 and 26. And now we have the results of the exciting 20th Indie Prize competition.

Best Game Audio

Best Game Audio was awarded to Kenshō developed by FIFTYTWO, a Russian game studio. Kenshō is a mysterious game that takes place within a ruined room with doors opening onto beautiful landscapes. It is an addictive puzzle game with the player matching blocks and overcoming challenges to unfold the narrative.

Best Game Audio Kenshō developed by Fiftytwo was awarded by Natalie Portier and provided with prizes from Amazon and Appodeal at the 20th Indie Prize Awards during Casual Connect Kyiv 2017

Nominated for Best Game Audio were Melody Streaks by Beeble Games of India, a game where the player creates music with every move the character makes; Talking ABC by Hey-Clay of Ukraine, which uses animal characters to make learning fun; and Guns ‘n’ Stories: Bulletproof VR by Mirowin of Ukraine, bringing VR to the Wild West Era.

Exclusive InterviewsIndie

Artem Savotin: Find a New Homeland in Sayri Adventure

October 26, 2017 — by David Radd

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Artem Savotin, a Ukrainian developer, is the owner of Vidloonnya Reborn. He says that he got into the IT business more than 12 years ago.

“Games and game business always were a hot theme for me. I’ve created my own game projects at school and in the university along with my artist friend. I was a developer,” said Artem. “After graduating from the university I was working on enterprise development and outsourcing, where I went from a developer to a leader of a German IT company in Ukraine.”

Artem Savotin is the owner of Vidloonnya Reborn

Artem says that #DevGAMM 2016 in Moscow where he really started to understand game development. “I’ve decided there that I want to work on premium games, not F2P, since the creation of a fully functional commercial product was closer and clearer to me,” he detailed. “After the Moscow #DevGAMM in May 2016, we’ve started to experiment, and the first idea was based on evolution theme. The first prototype wasn’t very successful, alas. We’ve experimented with the control methods, and that appeared to be a typical beginner’s mistake, though the idea appeared to be very interesting from first sight.”

Early on the development team was Artem and Vasyl. At the time, Vasyl was still working with Unity, but he was experimenting with Unreal Engine during evenings and weekends and pushed that it was much better.

EventsNews

Ukrainian Indie Developers will Represent at Indie Prize Kyiv!

October 8, 2017 — by Catherine Quinton

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The Ukraine is bringing a wide variety of games to participate in Indie Prize at Casual Connect in Kyiv. They range through the genres from point-and-click adventures, shooters, puzzles games and a game that takes you to the world of mental disease. There are especially intriguing educational games for children.

Game Title: Foxtail
Developer: Gingertips
Platform: Desktop Win
Website: http://foxtailgame.com

Foxtail, a classic point-and-click adventure, has a world of complex and variable tasks. The main character is a fox named Leah who faces a long and difficult journey through mines, mountains swamps and a dangerous night forest. But each character has its own life and the player must interact with them all in some way. The player must also assist Leah in defeating her fears and helping those she meets along the way.

Events

Indie Prize Seattle Winners Revealed at Casual Connect USA 2017

August 3, 2017 — by Yuliya Moshkaryova

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Meet the best and the brightest from Paraguay, China, Brazil, Estonia, Russia, Poland, Ukraine, Colombia and USA. Indie Prize, an international scholarship program created by Computer Games Association for independent game developers, announced the winners of the 19th Indie Prize Awards during Indie Prize Seattle at Casual Connect USA 2017 – representing the best of the best in independent game design and innovation:

Game DevelopmentPostmortem

The Long Reach: Never Trust A Purple-Green Cute Sheep

June 5, 2017 — by Industry Contributions

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Painted Black Games is a young Ukrainian mini-studio. There are five of them,  and they’re making their first game – a philosophic sci-fi thriller-adventure, The Long Reach. The team has changed many times since 2015 when it all started. It didn’t mess up the process – on the contrary, everyone who has contributed to the game, brought their unique view and made it better.

As the developers were writing the story, the lights at their office went out. “We’re in pitch darkness and –  I’m not sure, but I think something is scratching at our door”, says Roman Tomilin, the producer and programmer, as he shares the game development story.

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Michelangelos of Interactivity: GameFounders Spring 2017

January 21, 2017 — by Khail Santia of Moocho Brain and The Bamboard Game Project

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I wake up after a night of binge coding to a dawn awash in the song of the muezzin. I am on the 27th floor of a glass tower in the midst of a modernist mountain range that is Bangsar South. Below me is all of Kuala Lumpur incredible in the fading night.

Three weeks ago, I received a message asking if I was interested in applying to GameFounders. I said, “Of course.” To my mind, GameFounders is the modern equivalent of the Sculpture Garden of the Medicis. Sculpture not involving marble, chisel and hammer, but interactivity, pixels and code. GameFounders calls digital talent from all over the world to come to Kuala Lumpur to build the future; accelerating the process by providing investment, a first-rate workspace and a three-month mentorship by masters of the various disciplines that comprise game development.

Over the Holidays, I faced a series of interviews. The first was with Christina Begerska, GameFounders Program Manager, sharp as an adamantium blade and kept fresh – no doubt – by the tears of failed applicants. Next was Reinaldo Normand, the Silicon Valley entrepreneur, investor and author. And finally, Kadri Ugand herself, Co-Founder and CEO of GameFounders.

I was sleepwalking throughout the long wait for The Decision. Then I was told, matter-of-factly, that we were in. It took a lot of staring into space before it finally sunk in – our studio, Moocho Brain Interactive, would be in GameFounders Spring 2017!

This cycle is made of nine teams selected from a growing pool of more than a thousand applicants. Three teams are from South America, two are from Europe and four from Asia. Meet the teams of GameFounders Spring 2017:

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Join Eastern European Devs at Casual Connect Europe this February

January 15, 2017 — by Yuliya Moshkaryova

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One game from Bulgaria and from Republic of Moldova, three games from Romania and from Serbia, six games from Russia and nine games from Ukraine were selected by judges among 470 submission to represent their countries as the finalists at the international Indie Prize showcase in Berlin during Casual Connect Europe 2017! Among these, six games were nominated by Game Nation Nomination Partners: Game Factory Jam Winner which was in Republic of Moldova, DevPlay in Romania, DevGAMM in Belarus, White Nights in Russian Federation, Games Gathering Conference and GetIT! in Ukraine.

Exclusive InterviewsGame DevelopmentPostmortem

Madness Road: Showcase (in Life), Destroy (in Game)

December 3, 2016 — by Orchid

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Cells Games is a small indie team of professionals that got together a few years ago. But it was just in the beginning of this year that they found time to focus on a project. The team got even more tight-knit when they started preparing for the Game Jam Kanobu 2016 contest where they eventually won the  Unity Special Award there.

“We work remotely, everyone being in different parts of the world: I’m in Kyiv, our programmer Sasha is in Krasnoyarsk, another programmer Misha and artist Andriy are in Dnipro, and sound designer Anton is in St. Petersburg. So yes, it’s all remote, but this doesn’t get in our way to communicate and have good workflow”, says the studio’s CEO Eugene Lavrinenko as he shares the story of Madness Road, a mobile racing game inspired by post-apocalyptic movies about total destruction.


ContributionsGame Development

A Day in the Life of Plarium Concept Artist Andrey Ivanov

November 29, 2016 — by Industry Contributions

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A wise man once said, “with great power comes great responsibility”. Concept artists understand this sentiment better than most. With full creative license, concept artists have the unique and enviable ability to make the game world match their vision of what it should be. If this concept hasn’t been fully fleshed out or has mistakes, then that’s all going to end up in the game – rendering useless the work of 3D artists, animation artists, and all those other talented professionals who worked to bring this concept to gaming life. Plarium concept artist Andrey Ivanov has been successfully tackling these challenges on a daily basis over the past four years. Let’s follow along as he takes us through a day in his shoes.

By Andrey Ivanov, Concept Artist at Plarium


Game DevelopmentPostmortem

The Shattering: Making, Not Talking!

October 24, 2016 — by Industry Contributions

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Bla Bla Games is a small yet proud indie team of two people: Vlad Kryvoborodov and Sergey Smirnov, who met each other while working at Wargaming.net. Now, separated by more than 2.000 kilometers, guys are on their way of shipping The Shattering globally. Vlad is happy to share their story below.

Bla bla bla, yeah we are!

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A prototype conceived in the kitchen during a lunch break.

I believe that miracles happen in kitchens. Why, you will ask? Well, my wife Nushka started one of the biggest fire festivals in the world (Kiev Fire Fest) just chatting with friends and drinking tea in her kitchen 10 years ago. Same happened to me and Sergey. We were talking and going mad with some game ideas just on a lunch break at the kitchen, and a month later we had our prototype up and running. We called it The Shattering and people enjoyed it.

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