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DevelopmentExclusive InterviewsIndie

NAIRI: Cute Graphic Adventure in a Troubled World

October 20, 2016 — by Orchid

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HomeBearStudio is an indie team based in Breda, Netherlands. “Just two! You Miichi, the artist, does all the art. I’m in charge of everything else”, says project lead Joshua van Kuilenburg. Right now, this is a full-time job for them, and trying to keep it this way is one of reasons for their Kickstarter campaign. The debut game NAIRI is a cute point-and-click adventure where you follow Nairi, an abandoned upper-class girl, and a rugged scholar rat named Rex, as they uncover a dark mystery within the exotic oasis city of Shirin. In addition to adorable visuals  and challenging puzzles, there’s a strong narrative. So the developers say it would appeal to both casual and hardcore players. Joshua sheds some more light on the development experience and some future steps.

DevelopmentExclusive InterviewsGame DevelopmentIndiePR & Marketing

Party Hard: Community-Driven Updates

September 16, 2016 — by Orchid

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The Ukrainian team of Pinokl Games team was working on a huge ambitious project of Mecha Titans and some other casual and family-friendly games… and then got tired of that all. They unleashed their darkest thoughts and participated in Kanobu Game Jam with Party Hard, a game of a bloody massacre at a noisy neighbors’ party at 3AM, or “third-person urban conflict simulator” as they describe their creation.

The bloodthirsty theme found a response in the hearts of Casual Connect Europe 2015 critics, having brought the team the Critics Choice award in Indie Prize. The team recently celebrated the 1st anniversary of Party Hard launch, having scored numerous other awards and gaining a massive creative fan base. Pinokl Games’ marketing manager and producer Alina Husevyk shares the most noticeable learnings of the year.


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Why do they play that game? Design and Development track at your service!

June 18, 2016 — by Orchid

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When it comes to the actual process of developing a game, a question often arises: how did those “big guys” make their creation THAT successful? What is that secret that makes their players press that button again and again, and how exactly did they made that button that enjoyable to tap? The Design and Development track at the upcoming Casual Connect USA has been put together in a way that both experienced and aspiring devs can exchange experience. Let’s have a closer look at who will be there.

DevelopmentExclusive InterviewsIndieOnline

Defold for a Mobile Spin-Off: Developer’s Perspective

June 11, 2016 — by Orchid

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In order to test Defold on “outside” devs other than King, their team gave early access to a Swedish indie developer Johan Hogfeldt and his team of Hammarhaja AB, whose game is called Hammerwatch Coliseum. King’s CTO Thomas Hartwig says this developer helped them define the community they wanted to build around Defold. While working on the game, Johan was sharing his feedback, and his game has already been released on iOS. After the show Gamesauce reached out to Johan to check out his impressions from the engine.


DevelopmentExclusive InterviewsIndustry

Defold by King: For Those Who Want to Use This engine, Not to Compete with the Others

May 11, 2016 — by Orchid

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At GDC 2016 King presented the Defold that is now available for anyone who wants to make games, pointing out its advantages as being lightweight, cross-platform, highly optimized and aimed on cross-function teams. Gamesauce tried to define the niche Defold is aiming to occupy in the settled and competitive engines market, with known favorites for both aspiring and experienced devs, and why King thinks their engine has high chances for success.

King’s CTO and co-founder Thomas Hartwig explained his vision of why Defold has its specific audience to engage.
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Prison Life RPG: How “Let’s Plays” Saved an Indie From a Regular Job

June 11, 2015 — by Orchid

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Nob Studio is an indie company from Singapore, run by Shu Wan Cheng. He has been working as an indie game dev full time since 2008. Initially Shu Wan was developing Flash games only, and gradually switched to mobile. He barely survived as a solo dev for many years, and calls Prison Life RPG his biggest success so far.

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Kill the Plumber: A Collaboration Goes Viral

May 27, 2015 — by Orchid

2015 is the year Bari Silvestre from Keybol went back to his roots - Flash game development. “You  can’t help but reminisce about the hay days of the browser games, that can be easily distributed  and with the right polish and gameplay you can get some hefty sum via sponsorships. Times have changed though, and you have to be not just twice as good in producing quality games, but your creations should have an interesting original gameplay”, Bari recalls. That is hard to come by, so he just made little Flash games with some interesting twist on existing gameplay. They did get some positive feedback with a feature here and there, but Bari felt something is lacking. His fresh creation, Kill The Plumber, brings to life some gamers’ dreams of playing for the villains. 

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Bloggers in Asia: The Untapped Goldmine of Gaming Marketing

May 18, 2015 — by Orchid

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Marketing professionals participating in Casual Connect this year will be well aware that Asia is a giant in the gaming industry and provides many opportunities for effective campaigns in a wide variety of gaming spheres. Due to a long-standing ban on consoles in China (which was lifted last year), the market for PC games in Asia is enormous and mobile gaming is experiencing significant growth yearly. But did you know that, in the meantime, blogging is becoming a phenomenon of epic proportions in the same region? It’s time to take advantage!  BlogsRelease co-founder Dani Finkelstein and community director Sophie Kouropatov explain how. 


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INDIE|48 Gamejam: How Indies Support Each Other in Ukraine

April 30, 2015 — by Orchid

As big gamedev events are becoming quite rare in Kyiv, Ukraine, game developers themselves are organizing informal gatherings to still share experience and discuss their ongoing and/or fresh games. As for gamejams, Ukrainian devs have already got the taste of these, and just-for-fun projects become award-winning hits — think of Party Hard, for instance, who won the Critics’ Choice award at Casual Connect Europe 2015 Indie Showcase. 
So the CEO of a Kyiv-based studio of Gestalt Games, Andriy Tykhonchuk, and his wife Olena decided to organize a 48-hours gamedev challenge of INDIE|48 that took place in April 2015 at the G13 project studio.

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