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Indie Prize USA Submissions Due May 31

May 26, 2016 — by David Radd

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Attention all indie game developers! Submissions for Indie Prize USA are due May 31, 2016. The awards will be handed out during Casual Connect USA, taking place from July 18 – 20.  Click here to apply!

What Is Indie Prize?

Indie Prize is a great opportunity for indie developers. A scholarship designed specifically for indie developers, the goal of Indie Prize is to give indie developers from all over the world a chance to meet, talk about their experiences and showcase their games to each other and with other game industry professionals.

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FROM THIRD WORLD TO WORLD-CLASS: THE STORY OF “KILL THE PLUMBER” CO-DEVELOPER BARI SILVESTRE

January 9, 2016 — by Khail Santia of Moocho Brain and The Bamboard Game Project

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Pampanga, Philippines. Bari Silvestre’s games have been played 60 million times around the world. He has circumnavigated the globe as a recipient of various honors from Singapore to Amsterdam to San Francisco to Tokyo and, most recently, to Shanghai where territorial tensions between host and recipient countries were set aside in celebration of great game design. That celebrated game is “Kill the Plumber.” And this is the story of how one of its creators fought and stumbled his way from the fringes of the fringes to end up at the center in triumph.

Bari Silvestre (middle) winning the “Director’s Choice Award” at Indie Prize San Francisco 2013

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Rising from the Wreckage: How Casual Connect Brought Us Back

November 30, 2015 — by Khail Santia of Moocho Brain and The Bamboard Game Project

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After eight arduous years trying to learn the craft of gamemaking, our work finally began to gain traction. One of our games was featured in Newgrounds and was positively reviewed by a game critic at Jay Is Games. Another game won an award from the Philippine Game Festival. We even had a European publisher to back us up.

But we took on too much too soon. Our expectations regarding cash flow were too high and having a team working from distant islands didn’t help either. We hung on as long as we could, but our studio simply disintegrated.

Asia 2015Video Coverage

The Double Life of Juan Karlo Licudine | Casual Connect Video

September 6, 2015 — by Gamesauce Staff

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'Now, we are making sure to test as early as we possibly can.' – Juan Karlo LicudineClick To Tweet

In his lecture Dev by Day, Dev by Night, Juan Karlo Licudine explained how he’s managed to work full-time as a game developer and simultaneously work on his own indie projects at Accidental Rebel Games during his recent Casual Connect Asia speech. Find out how he struck a deal with his employer, what he learned about time management and whether he recommends the double workload in the video below. If you are thinking of going down this road, Juan has some great tips for you. He pushed himself very hard to get his game done as fast as possible. Looking back, he points out that, “People aren’t really going to care how long it took you to make the game. . . They are not going to care. [How long it took you] won’t matter at all.”

Europe 2015Video Coverage

Elad Kushnir: Strategy Is Important But Execution Is Everything | Casual Connect Video

July 17, 2015 — by Catherine Quinton

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There's a lot of growth still coming' in the social casino niche, according to Elad Kushnir.Click To Tweet

The Social Casino industry changes rapidly, and developers need a strong understanding of the market to make an impact, Elad Kushnir explained in his Casual Connect Europe 2015 lecture. “In 2014, the (social casino) niche generated $2.84 billion of revenue,” he says. For more figures on social casino’s performance, see the video below.

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Mecha Titans: Enjoy The Game You’re Making

December 19, 2014 — by Industry Contributions

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Pinokl Games is a Ukrainian game development studio with a team of 12 people who love games and would rather develop a game more like a service than a one-off product. Their game Mecha Titans is about tactical combats, a three-fighter team of robots. There are missions, a story, collecting, multiplayer to kill the bosses, and tournaments. “We’ve got high quality graphics, 70 robots with 4 active skills each, and over 200 types of weapons, an RPG system, characters development, skills learning and improving””, co-founders Igor Arterchuk and Oleksandr Potapenko explain, telling the creation story of Mecha Titans. 


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