By Clinton Wong, MD at PARIUNOS
I was dreaming of making games, 20 years back, and here I am today. It all started in early 2014 where my dream starts to shift into reality when the right time and the right people stumble together. Being an indie game developer is really fun. You hold the cards on every single bit of the game. You call the shots for the development, the visuals, and most of all, the gameplay. No Dracula! is one of the early games from Pariunos. The game focuses in Romania with the protagonist helping the townsfolk of a village to hunt down the infamous blood-sucker, Dracula. I can still remember the excitement of releasing No Dracula! in Google Play and the next thing is to wait. Waiting for people to download and play. It was not a hit and so the bumpy road sets in.
The game took us three months to completion encompassing the first brainstorm session to the release date. When I mentioned ‘us’, I meant a graphic artist, a freelance programmer and myself back then. It was definitely not a good start since we lacked experience on game development and marketing but giving up is not in the list. I started to gather information and comments on the game and I set my journey again but this time with a brand new team. We decided to revamp No Dracula!, thus the name, No Dracula! Revamp. The game was successfully released on 23rd December 2016 just before Christmas with a whole new gameplay, evolved visuals and with on-going updates of different mythical creatures and monsters to be defeated just by tapping.