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Indie Prize Participants During Casual Connect USA from Europe and Asia Part 2

December 31, 2017 — by Catherine Quinton

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Europe and India are bringing a fascinating variety of games to Indie Prize during Casual Connect USA at Disneyland® Hotel. This group of games include beautiful puzzle games, games requiring skills, learning fairy tales for children, games of suspense and, of course, games of competition. Indie Prize is seeing amazing innovation and diversity in these new games.

Game Title: Stack & Crack
Developer: Jambav
Platform: iOS
Country: India

Stack & Crack is a 3D puzzle game with beautiful levels. There is no tutorial; the levels are designed in a way that makes a tutorial unnecessary. But it is not an easy game. Each chapter introduces a different creative element that makes cracking the game a challenge to the brain.

Stack & Crack was shortlisted in the “Upcoming Game of the Year” section of NGDC 2017, Hyderabad, India.

Asia 2017Video Coverage

Nicole Seymour on Creating High Quality Content for Preschoolers | Casual Connect Video

November 26, 2017 — by Catherine Quinton

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Respect your team and treat them like they are a key part of the process because they are. - Nicole…Click To Tweet

As an emerging early learning digital brand for children, Pacca Alpaca has a lot to teach about how their small production company developed this premium brand, launching with apps, then videos and onto various platforms. Join Nicole Seymour, Creative Director and Executive Producer, as she describes the challenges and the successes, adjusting objectives based on outcomes, and looking to the future as the brand evolves, all within the exceptionally competitive and crowded children’s media market.

EventsNews

Indie Developers from Switzerland, Latvia and United Kingdom Coming to Indie Prize

October 6, 2017 — by Catherine Quinton

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Switzerland is being represented by two participants in Indie Prize Kyiv during Casual Connect Kyiv. One explores the possibilities of the VR headset. The other offers game choices leading to many different outcomes.

Game Title: Devader
Developer: Falkenbrew
Platform: Desktop Win
Website: http://www.falkenbrew.com

Your civilization is dying. The relentless invaders known as the Krim will soon take over. But you, the Devader, will be the one to make a difference. This game has multiple endings depending on the choices you make. It has 42 waves and every 6 waves you must fight a new boss. If you are successful you can upgrade your robot and a new mechanic is added, such as nukes or turrets. There are 12 different upgrade paths; each will alter the robot, play style and outcome.

ContributionsDevelopment

Soar: Lessons in Building a Game for Mobile & VR

September 13, 2017 — by Industry Contributions

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By Karyn Murray, COO, eLearning Studios

In 2014, eLearning Studios was invited to be a partner in a European partnership project called Stay Active which was a project looking at reducing stress in older workers in the workplace. As part of this project we worked collaboratively with Dr. Gail Steptoe-Warren, Occupational Psychologist and Principal Lecturer at Coventry University’s Faculty of Health and Life Sciences and Nigel Wilson Principal Lecturer at Coventry University to research and explore ideas for the development of a new game designed to reduce stress for those over 45. This initial project was later to evolve and develop into Soar: Tree of Life.

Europe 2017Video Coverage

Daniel Tozer: New Technologies, New Legal Questions, New Solutions | Casual Connect Video

August 11, 2017 — by Catherine Quinton

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You can't properly advise on virtual reality if you've never tried a VR headset. - Daniel TozerClick To Tweet

Virtual reality has brought about a plethora of opportunities for hardware manufacturers, advertisers, content providers and many other types of business in the games industry. With these opportunities come legal risks too which is where firms like Harbottle & Lewis can provide specialist advice. Daniel Tozer, a Partner at Harbottle & Lewis, spoke at Casual Connect Europe 2017 on the key questions facing developer’s real-world responsibilities in relation to VR.

Europe 2017Video Coverage

Tara Mustapha: Thriving in the World of Esports | Casual Connect Video

August 2, 2017 — by Catherine Quinton

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Tara Mustapha is currently a consultant after spending over a decade in the game industry as a game designer at Playabl, EA, Microsoft and Foundation 9. Tara’s fascination with esports began with Starcraft: Brood War, to travelling to Las Vegas for IGN Pro League events, Madison Square Garden for League of Legends, and achieving 12 wins in Hearthstone Arena 1x.

Tara is also vitally concerned with the progress of women in the games industry and has been a board member of Women in Games Vancouver. At Casual Connect Europe Tara and Christina Dunbar participated in a fireside chat discussing the challenge of finding leading women in the industry and how they can thrive in the world of esports. Recently Tara described her life and career with Casual Connect in this exclusive Gamesauce Q&A.

Asia 2017Video Coverage

Martin Macmillan: Finding the Mobile Lifetime Value | Casual Connect Video

June 13, 2017 — by David Radd

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Our business model is in the provision of capital. - Martin MacmillanClick To Tweet

Does paid marketing make sense in scaling your game? In a talk at Casual Connect Asia, Martin Macmillan (CEO of Pollen Velocity Capital) called How to Scale Your Game: Understanding the Metrics and How to Act on Them, Martin explained exactly that. He advised, “Here is a bit of marketing 101: unless you have figured out a way to spend profitably, you shouldn’t spend at all because mathematically you’re setting out to lose money.” First and foremost, possessing a good understanding of LTV is a must. Then you need to understand if the unit economics work in order to use paid UA as a viable marketing channel. To learn more about what your game’s metrics can tell you and how to finance growth, tune in to Martin’s full session below.

Europe 2017Video Coverage

Jonas Gustavsson and Joe Davis: Optimizing the Mobile Gaming Experience | Casual Connect Video

June 7, 2017 — by David Radd

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Usually you get more downloads from the AppStore if you keep it below 50MB.- Joe DavisClick To Tweet

Being noticed in app stores is just one of challenges mobile devs face nowadays. As console-like gaming experiences on mobile are getting more popular, along with AR, cognitive assistant devices and premium devices with high-spec games, optimization is even more of a must. Despite the constantly upgrading specs of premium mobile devices, the issues of tight thermal limits and battery power create different restrictions than console and desktop. How to reduce development time and increase achievable fidelity of games running on premium mobile devices – Jonas Gustavsson and Joe Davis from Samsung Research Institute U.K. told at their Casual Connect Europe 2017 session.

Europe 2017Video Coverage

Peter Robinson: A Focus on Kids Games | Casual Connect Video

May 18, 2017 — by Catherine Quinton

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I honestly can't remember the last time where I didn't learn something new at work.. - Peter RobinsonClick To Tweet

Entertainment for kids is a rich and complex market. At Casual Connect Europe, a session titled Anticipating 2017 Trends…and What to Do About Them, Dubit Global Head of Research Peter Robinson illustrated the when, where and why of entertainment for kids. During this session, Peter described how to turn forecasts into strategy in development and marketing for modern day kids.
Analysts try to predict where technology, platforms and content are likely to go in the coming year. With new findings from Dubit Trends’ international survey of 2 to 15-year-olds, learn how you too can take advantage of the fact that “Gaming is a main thing kids use the tablets for” and “1/4 of kids media time is on games.” To learn more about kids entertainment consumption and how to understand what is coming next, be sure to watch the video of Peter’s session from Casual Connect Europe.

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