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DevelopmentExclusive InterviewsGame DevelopmentIndie

Tumblestone: The Casual Competitive Anomaly

August 30, 2017 — by Orchid

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They call themselves The Quantum Astrophysicists Guild, and they’re four guys based out of Seattle. “I started the company years ago, during the development of my previous game, The Bridge, says the company’s founder Ty Taylor. “I met the artist of The Bridge, Mario Castaneda, in university, and we’ve been working together since (he made the art for Tumblestone as well). For Tumblestone, I brought on two engineers, Alex and Justin, who I met while working at Microsoft”. Working on the current projects, the team doesn’t abandon their previous creations: The Bridge is getting released for Nintendo Switch, while Tumblestone is becoming a competitive game.

Game DevelopmentPostmortem

Beer League Hockey: When Gamedev Feels Like The Penalty Box

January 20, 2017 — by Industry Contributions

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By Bobby Patteson, CEO&Founder of Highcastle Studios

Turns out that making an indie game is somewhat like the process of brewing a good beer. Through a series of tedious steps, water and malt are transformed into the beverage that is commonly consumed after a good old Canadian hockey match. My name is Bobby Patteson and my latest game Beer League Hockey has been fermenting for the past two and a half years. After being brought back from the dead on several occasions this pugilistic sports game has eventually found its way on iOS and Android.


Game DevelopmentPostmortem

EnigmBox: Always Think Outside the Box

November 30, 2016 — by Industry Contributions

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By Benoit Freslon

I’m Benoit Freslon, I’m 31, based in France, and I’ve liked making games since my childhood. I studied in a gaming school and earned experience in a game studio in Paris before becoming a solo indie game developer in 2009.

EnigmBox on iOS is a compilation of 56 different puzzles that make you “think outside the box”. Use all the iPhone functionalities: move it, touch it, take pictures, capture videos, plug in accessories, use location service, all buttons and the mobile features.
At Casual Connect Asia this game won the Best in Show Critics Choice and the Most Innovative Game awards.


Game DevelopmentPostmortemStudio Spotlight

One Day in London: What if the Idea Works? The Story of OWL-Studio

November 25, 2016 — by Industry Contributions

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How do startup companies begin? It’s different for everyone. For some people, having lots of brilliant ideas is the thing, and sooner or later one of them is brought to fruition. Some people polish their single idea for many years before finally finding the resources to bring it to life. For some, it’s happenstance. OWL-Studio’s CEO Vera Velichko shares her experience.


Game DevelopmentPostmortem

The Shattering: Making, Not Talking!

October 24, 2016 — by Industry Contributions

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Bla Bla Games is a small yet proud indie team of two people: Vlad Kryvoborodov and Sergey Smirnov, who met each other while working at Wargaming.net. Now, separated by more than 2.000 kilometers, guys are on their way of shipping The Shattering globally. Vlad is happy to share their story below.

Bla bla bla, yeah we are!

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A prototype conceived in the kitchen during a lunch break.

I believe that miracles happen in kitchens. Why, you will ask? Well, my wife Nushka started one of the biggest fire festivals in the world (Kiev Fire Fest) just chatting with friends and drinking tea in her kitchen 10 years ago. Same happened to me and Sergey. We were talking and going mad with some game ideas just on a lunch break at the kitchen, and a month later we had our prototype up and running. We called it The Shattering and people enjoyed it.

Game DevelopmentPostmortem

Gamester: A Game About You and Friends. Yes, You!

August 23, 2016 — by Industry Contributions

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Giant Fox Studios started about 5 years ago, and the team was initially working on Flash games. Since then they developed close to 200 games. At Casual Connect USA 2016 they presented Gamester – an opportunity to be in your own game: just take a pic, select the genre, environment and enemies. You can even use your own storyline and add voiceovers! CEO Jaime Fraina tells more.


Game DevelopmentPostmortem

Memory Diver: Memory Card Game Meets Slot Machine

August 16, 2016 — by Industry Contributions

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We envisioned Divey and his friends starring in different games. - John AmosClick To Tweet

What do you do when you’ve already released 2 games with the same character and similar mechanics? Drop that character into an altogether different environment, of course! Experiment with him and try to broaden his brand! Refactor some existing art, add some new, and test an unrelated market! “And that’s just what we did”, says Zygobot‘s co-founder and developer John Amos as he shares the story of the newest addition to the Divey Jones series, Memory Diver.


Game DevelopmentPostmortem

The Blur Barbosa vs Aliens: A Business Model on Sports Stars

August 14, 2016 — by Industry Contributions

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'We adopted a new business model based on partnerships with athletes'. - Wallace MoraisClick To Tweet

Hermit Crab is a game studio based in Porto Alegre, South of Brazil, founded in July 2014 by Wallace Morais. He expanded the studio inviting Guilherme Goncalves in 2015 and Matheus Vivian in 2016. With 9 games launched and one in beta, the studio has now focused on a new business model as they have gone more indie. Wallace sheds more light on their newly discovered direction. 


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Shield of God: Story Defined by Genre

August 10, 2016 — by Industry Contributions

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A New Age 3D strategy game made in China… Wait! MADE IN CHINA? Typically, anything made in China smells suspicious… In mobile it’s about some biased comments including but not limited to copying, out-of-line translation, not very user-friendly and so-much-text UI, etc. When Gunship Studio positioned themselves as the 3D game studio targeting overseas market, they chose a hard path… Yes Games is a mobile game developer founded in 2011. Gunship is one of the six studios under it. Unlike others who got famous IP support from Toei Animations (such as Dragon Ball and One Piece), Gunship has spent more than 12 months finding out what kind of game they want to make. The end result is Shield of God, whose story is told by the company’s overseas business director Amy Ho


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Demon Archive: Recurrence of Dr. Faustus and Fantastic Elements

August 4, 2016 — by Industry Contributions

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Founded in 2014, La Calade Games is merely composed by the couple at the beginning. As a player of roleplaying games, co-founder and CEO Shirley Cheng was excited to see so many hidden object games with amazing animations and stories on iPad during 2012. She remembers her first time playing these games on iPad: being really impressed, especially when the games were inspired by some classic works. One day Shirley’s husband saw her playing those hidden object games and wondered why she was so obsessed with them. Eventually he realized those were truly interesting, and considered making one, since he’s always had a dream to make his own game. Shirley tells more of the story of the award-winning game that has been honored for Best Narrative at Casual Connect Asia 2016. 


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