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EventsGame DesignNews

Casual Connect Eastern Europe 2018 Indie Prize Entries From Western Europe

September 14, 2018 — by Catherine Quinton

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Entries for Indie Prize at Casual Connect Eastern Europe 2018 from Western Europe show amazing creativity. One game brings art to life with gyroscope technology, another has players surviving and building in a world of garbage. Using music and rhythm to create challenging levels, creating your own comic book through a point-and-click adventure game, playing a variety of puzzle games or participating in MMO battles or retro arcade games, you are certain to find games that are fascinating to play.

Game Title: Flotsam
Developer: Pajama Llama Games
Platform: Desktop Win, Desktop Mac
Location: Belgium

Everything is flooded, and islands of garbage float among the ruins of tall buildings and the polluted coral reefs. This is the world of Flotsam, and you must find a way to survive. You will manage a team of drifters and salvage what you need to build boats and buildings from scrap and flotsam. And you must rescue the seagulls and dolphins who will help you find fresh water and seafood. Flotsam won the prizes for Best Game and Best Game Design at White Nights Prague 2017 and was nominated to participate in Indie Prize.

Europe 2018Video Coverage

Vicens Marti: Focus on Strategy, Business Development and Investor Relations | Casual Connect Video

July 17, 2018 — by Catherine Quinton

Challenges are always ongoing & I am having fun trying to overcome them with my team. - Vicens…Click To Tweet

As President of Tangelo Games, Vicens Marti treated the audience at Casual Connect Europe in London about how to make a successful merger or acquisition between two related but different businesses. He spoke of the various parts on how to identify the synergies between the two companies. This included how to bridge different cultures and identities and set up and keep a correct balance of power. This launches the need to make a strategically based plan to support an effective brand migration and other important aspects. See the full presentation entitled Top Tips on How to Ensure a Successful Merger or Acquisition Between Two Related but Different Businesses Within the Social Casino Industry to learn more.

EventsNews

Presenting the Indie Prize Finalists from Europe Part 1

May 22, 2018 — by Catherine Quinton

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Indie Prize at Casual Connect Europe 2018 has attracted many entries from all over Europe, including Italy, France, Austria, Netherlands, Norway, Belgium, Spain, Ireland, Germany, Greece, Denmark, Sweden, Portugal, as well as the United Kingdom. And the innovation in these games is remarkable. Competitive games have a variety of new twists that require speed, precision and skill to succeed. Adventure and narrative games pit the player against novel situations and obstacles. Settings range from the historically accurate (or inaccurate) to fantasy or dungeons or even the player’s mind. And a variety of puzzle games challenge players’ thinking in different ways. Whatever kind of gaming you prefer, there are games here you will enjoy. These fantastic games total 38 from Europe. The finalists have been broken up into two parts.  To see the other 17, see this article.

Game Title: Circle of Sumo
Developer: Yonder
Platform: Desktop Win, Desktop Mac
Country: Italy

Circle of Sumo is a fast-paced competitive multi-player game where players alone or in teams fight for supremacy in the ring. This intense challenge requires power, precision, quick reflexes and cunning. Yonder describe the game as “a real mini-games box, a sort of kaleidoscope of playable pills with a joyful and inclusive soul.” But the competitive aspects are always retained. There are dozens of different arenas and the ring could be anywhere a circle could be imagined, even a traffic circle.

AudioExclusive Interviews

Nicolas Diteriks and They Are Billions: Making Music Part of the Gameplay

April 9, 2018 — by Catherine Quinton

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Nicolas Diteriks is the composer who created the music for Numantian Games 2017 game, They Are Billions. Nicolas had worked earlier with Numantian Games in 2013/2014 when they were developing Lords of Xulima. At the time, Numantian Games was doing an Indiegogo campaign; Nicolas noticed the project and sent them a demo-reel, asking if they needed a composer.

When asked about the proudest moment of his career, Nicolas says landing the job of composing for The Lords of Xulima is right at the top. (And, of course, so is the first time he went to record with a live orchestra.) The Lords of Xulima project went so well that Numantian Games invited Nicolas back to work on They Are Billions.

EventsNews

Winners of the 20th Indie Prize at Casual Connect Kyiv 2017

October 30, 2017 — by Catherine Quinton

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Casual Connect Kyiv 2017 has been going strong in beautiful Kyiv, a city known for its history, creativity and culture, October 24, 25 and 26. And now we have the results of the exciting 20th Indie Prize competition.

Best Game Audio

Best Game Audio was awarded to Kenshō developed by FIFTYTWO, a Russian game studio. Kenshō is a mysterious game that takes place within a ruined room with doors opening onto beautiful landscapes. It is an addictive puzzle game with the player matching blocks and overcoming challenges to unfold the narrative.

Best Game Audio Kenshō developed by Fiftytwo was awarded by Natalie Portier and provided with prizes from Amazon and Appodeal at the 20th Indie Prize Awards during Casual Connect Kyiv 2017

Nominated for Best Game Audio were Melody Streaks by Beeble Games of India, a game where the player creates music with every move the character makes; Talking ABC by Hey-Clay of Ukraine, which uses animal characters to make learning fun; and Guns ‘n’ Stories: Bulletproof VR by Mirowin of Ukraine, bringing VR to the Wild West Era.

EventsNews

Indie Devs from Spain, Tunisia, France and Paraguay Coming to Kyiv

October 16, 2017 — by Catherine Quinton

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One independent development team from Spain, one from Tunisia, one from France, and one from Paraguay will compete at the swiftly coming Indie Prize and Casual Connect Kyiv 2017.

The only participant in Indie Prize from Spain is fittingly named Solo. It combines the best of puzzle adventure with introspection.

Game Title: Solo
Developer: Team Gotham
Platform: Desktop Win
Website: http://www.teamgothammadrid.com/

In Solo, you are exploring a dream-like archipelago while contemplating your love relationships. This metaphoric puzzle adventure invites introspection and reflection.

ContributionsPR & Marketing

How Trivia Crack Kingdoms got 10,000 New Users in Targeted Countries with Zero Money Invested

May 17, 2017 — by Industry Contributions

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By Ignasi Prat - CMO of Tappx

No matter how big or small your studio is, one fact remains true: paying for users is expensive. Paying for good users is even more expensive. And being able to retain them is the philosopher’s stone that every publisher desires in order to succeed in the mobile ecosystem.

This article is not a diatribe against companies offering user acquisition services or against publishers who decide to use a paid strategy to increase their user base. With good performance and proper management of costs and life cycle, paid acquisition can be very beneficial and a great way to accelerate traction for your games.

This article aims to show there’s life beyond paid advertising. We are going to demonstrate how we succeed in increasing our user base by using alternative strategies and tactics that required no investment.

ContributionsEventsIndieNews

Introducing Eastern and Southern European Finalists for Indie Prize Singapore 2017

April 19, 2017 — by Yuliya Moshkaryova

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Developers from six countries will represent Eastern Europe at Indie Prize during Casual Connect Asia in Singapore. Five games from Poland, two games from Spain and one game from Czech Republic, Russia, Cyprus, Italy and Turkey.

The single representative from Italy is the game Downward. The game was nominated by Indie Prize nomination partner in Italy: Codemotion Rome. Codemotion is the biggest tech conference in EMEA. It is about all programming languages and technologies.

Game DevelopmentPostmortem

Overkill VR: Mobile Game Goes VR

March 21, 2017 — by Industry Contributions

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Overkill VR is a result of cooperation between two teams: Game Troopers & Starloop Studios.
Game Troopers is the official publisher of Overkill VR, managing promotion, marketing and distribution. Game Troopers is also an experienced publisher in mobile gaming, with a strong background in the Windows phone & Windows PC markets. While Starloop Studios is a multi-platform studio formed by developers and artists. Starloop has had many successful projects on different platforms, including PS3, PS4, Xbox 360, Xbox One, PC, mobile, VR, and more. This experience gives Starloop a unique perspective on game development in different environments and, as the devs state, increases their potential for success.

Starloop’s biggest title to date is Make it Rain – The Love of Money, a mobile clicker with more than 20-million downloads across its three platforms, Android, iOS and Windows phone. These are the teams that created Overkill VR. Here’s how it happened.

ContributionsIndustryResearch

The Next Level of Game Analytics: Biometrics

February 22, 2017 — by Industry Contributions

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By Aleix Canals, Founder at Sekg

Video games certainly have evolved over the years and are different from one to another. However, there is one thing they have in common: the players. We all have a different experience while playing, as well as different emotions: frustration when losing, happiness to successfully finish a mission, angriness over an unfair or puzzling situation. Players all react differently during their gaming adventures, and it’s a major challenge to understand what makes the audience vibrate or, on the other hand, abandon the game. We wondered how to address this issue and be able to see what is on the other side of the screen; with the goal to create an engaging, long-term successful game, while understanding perfectly the audience’s expectations.

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