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EventsGame DesignNews

Introducing the Indie Prize Serbia Participants From Latin America and Asia

September 16, 2018 — by Catherine Quinton

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There are two entries for Indie Prize at Casual Connect Eastern Europe 2018, both from Brazil. One is a turn-based RPG, using imagination to explore the galaxy. The other is a side-scrolling platformer based on the medieval world.

Game Title: Galaxy of Pen & Paper
Developer: Behold Studios
Platform: iOS, Android, Desktop Win, Desktop Mac
Country: Brazil

Galaxy of Pen & Paper is a turn-based role playing game. It takes place in 1999 with a group of players rolling dice as the take their turns. You create your own RPG party and Game Master as players use their imaginations to explore distant aliens, fight aliens and save the galaxy, in the era of dial-up internet and floppy disks.

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Announcing the Indie Prize Finalists from South America and North America

May 25, 2018 — by Catherine Quinton

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Casual Connect Europe 2018 Indie Prize Finalists from South America:

Players who enjoy a good fight will appreciate the entries for Indie Prize from South America. All three are based on various kinds of warfare. But each of these three is completely different, taking place in environments that include a world of avatars and minions, the early British time of King Arthur, or present day multi-vehicle war. Each requires strategic thinking and challenging movement and will challenge players’ abilities.

Game Title: Teratopia
Developer: Ravegan
Platform: Console, Desktop Win
Country: Argentina

Teratopia is an action strategy game with the player controlling avatars who spawn different classes of minions. The minions are completely independent; the player can only decide where, when and which one to throw. Players advance through an open-end world as they defeat bosses to unlock new spawning portals. The game has humor, role playing elements and local multiplayer options.

Teratopia is scheduled for release in October 2018 on PC, PS4 and Xbox One.

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Introducing the Finalists from Latin America for Indie Prize

December 22, 2017 — by Catherine Quinton

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The entries for Indie Prize during Casual Connect USA at Disneyland® Hotel from Latin America cover a number of different genres, although the majority emphasize some type of fighting or battles: brawlers, warfare, battling monsters for treasure. But there are also games that have a lost character trying to return home, a game with a character trying to find the way along a forest trail before it grows cold, and even a game to teach children with cancer about the disease.

Game Title: Manzana Misteriosa
Developer: Estudio Escabeche
Platform: Desktop Win
Country: Argentina

The central character of Manzana Misteriosa is Nina, a woman lost inside the Parque Neighborhood. She can only find her way out by interacting with other characters she meets, but the type of interaction she chooses alters the course of the game.

DevelopmentExclusive InterviewsIndie

Distortions: A Journey of Self-Discovery Through Music

September 14, 2017 — by Catherine Quinton

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Distortions, the creation of the game studio Among Giants, is an unusual game that combines music with a journey of self-discovery in the making. CEO Thiago Girello describes the experience as “a piece of our lives during the past eight years.” Among Giants is the winner of the Best Brazilian Game at BIG Festival 2017, an Indie Prize Partner event, with their game Distortions. They competed at Indie Prize and Casual Connect USA in Seattle.

A Process of Experimentation

Distortions began with a group of close friends learning to express themselves through the media of games. They shared a love for games and experimentation but each of them brought a different background, including movies, literature, design, and photography. Their variety of backgrounds had the advantage of allowing new and fresh insights into their game project. As a result, the making of Distortions was a process of experimentation and talking about subjects rarely seen in games. And throughout the eight years they never gave up on the project because making the game was always a fun time with friends, although Thiago does admit that they often say he gets too excited and should choose less ambitious projects.

Events

Indie Prize Seattle Winners Revealed at Casual Connect USA 2017

August 3, 2017 — by Yuliya Moshkaryova

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Meet the best and the brightest from Paraguay, China, Brazil, Estonia, Russia, Poland, Ukraine, Colombia and USA. Indie Prize, an international scholarship program created by Computer Games Association for independent game developers, announced the winners of the 19th Indie Prize Awards during Indie Prize Seattle at Casual Connect USA 2017 – representing the best of the best in independent game design and innovation:

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Matthieu Burleraux: PlayLab in His Pocket

May 14, 2017 — by David Radd

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Matthieu Burleraux is the Business Development Director at Pocket PlayLab. The company is helping to provide mentorship on different matters to developer Cupcake, which the company invested $1 million into.

“We are helping them understand how to work around game KPIs, including in user acquisition, using these KPIs to optimize the game as well as their marketing campaign,” said Matthieu. “For example, we are focusing a lot on the daily cohorts, the LTV45 associated to them, the CPI, retention numbers, etc. We are also starting to help them on producing visual assets for UA and provide mentorship regarding developing the game on new platforms.”

 

“Before making the decision to work with Cupcake, we looked at the basic KPIs (ARPU, ARPPU, retention, virality, DAU, etc.) and their evolution over time, but we also looking into UA KPIs such as the CPI they had, ROI on UA, etc.” Matthieu continued. “The goal was for you to see if the game was sustainable and if we could grow it.”

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Indie Prize Finalists from Brazil, Canada, Paraguay and Iran at Casual Connect Asia

April 27, 2017 — by Yuliya Moshkaryova

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Developers from Brazil, Canada, Paraguay and Iran will come and showcase their games at the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore!

Game Title: Lila’s Tale
Developer: Skullfish Studios
Platform: VR mobile
Website: www.skullfishstudios.com
Country: Brazil

Immerse yourself in a fantastic and artistic experience, inside a dungeon crawler, crafted for Virtual Reality. Explore the mysteries lying beneath the dungeon, solve chain reaction puzzles and keep Lila safe to find her lost little brother.

The game was selected to Indie Pitch Arena during GMGC Beijing 2017 and will be released in 2017.

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Esports for Indie Mobile Developers: Mad Skills Motocross Championship Deep Dive

April 4, 2017 — by Industry Contributions

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By Simon Sundén, head of Esports at Gumbler

With over 31 million downloads, Mad Skills Motocross 2 has continued to be a success for developer Turborilla since its launch in 2014. This is primarily due to a loyal player base, many of which are involved in real-life Motocross, as well as partnerships with the likes of RedBull for exclusive events. Looking to drive more community engagement, Turborilla decided to up the ante in October 2015 by introducing real-money challenges via Swedish skills-based esports platform, Gumbler.

Based purely on a player’s skill, Gumbler brings esports to mobile games by enabling players to win real cash through placing money on their abilities. After integrating Gumbler, Mad Skills Motocross 2 saw players win upward of $900,000 in 2016 – with some individual players earning as much as $6,000 per month.

Having seen the high levels of engagement from the Mad Skills Motocross 2 community, Gumbler worked with Turborilla to host its first World Championship at the beginning of 2017 with a prize pot of $20,000.

For Gumbler, the goal was simple as its Head of Esports, Simon Sunden explains:

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Michelangelos of Interactivity: GameFounders Spring 2017

January 21, 2017 — by Khail Santia of Moocho Brain and The Bamboard Game Project

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I wake up after a night of binge coding to a dawn awash in the song of the muezzin. I am on the 27th floor of a glass tower in the midst of a modernist mountain range that is Bangsar South. Below me is all of Kuala Lumpur incredible in the fading night.

Three weeks ago, I received a message asking if I was interested in applying to GameFounders. I said, “Of course.” To my mind, GameFounders is the modern equivalent of the Sculpture Garden of the Medicis. Sculpture not involving marble, chisel and hammer, but interactivity, pixels and code. GameFounders calls digital talent from all over the world to come to Kuala Lumpur to build the future; accelerating the process by providing investment, a first-rate workspace and a three-month mentorship by masters of the various disciplines that comprise game development.

Over the Holidays, I faced a series of interviews. The first was with Christina Begerska, GameFounders Program Manager, sharp as an adamantium blade and kept fresh – no doubt – by the tears of failed applicants. Next was Reinaldo Normand, the Silicon Valley entrepreneur, investor and author. And finally, Kadri Ugand herself, Co-Founder and CEO of GameFounders.

I was sleepwalking throughout the long wait for The Decision. Then I was told, matter-of-factly, that we were in. It took a lot of staring into space before it finally sunk in – our studio, Moocho Brain Interactive, would be in GameFounders Spring 2017!

This cycle is made of nine teams selected from a growing pool of more than a thousand applicants. Three teams are from South America, two are from Europe and four from Asia. Meet the teams of GameFounders Spring 2017:

EventsNews

LATAM Games at Indie Prize Tel Aviv 2016

October 10, 2016 — by Yuliya Moshkaryova

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The international Indie Prize showcase for independent developers will take place on Nov 1-3, 2016 in Tel Aviv. Sixty games from 21 countries were provided with Indie Prize scholarship by Casual Connect and will be showcased at Habima Square during three days from 9 AM to 5 PM.

Three games will represent from Argentina and Brazil were selected by Indie Prize judges and provided with the Indie Prize scholarship to attend Casual Connect Tel Aviv.

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