main

ContributionsEventsIndieNews

Introducing Eastern and Southern European Finalists for Indie Prize Singapore 2017

April 19, 2017 — by Yuliya Moshkaryova

eastern_europe_banner-1920_1080-960x540.jpg

Developers from six countries will represent Eastern Europe at Indie Prize during Casual Connect Asia in Singapore. Five games from Poland, two games from Spain and one game from Czech Republic, Russia, Cyprus, Italy and Turkey.

The single representative from Italy is the game Downward. The game was nominated by Indie Prize nomination partner in Italy: Codemotion Rome. Codemotion is the biggest tech conference in EMEA. It is about all programming languages and technologies.

ContributionsDevelopment

A “Real” How-to for Unreal Engine

April 12, 2017 — by Industry Contributions

UnrealImage1-edit-960x540.jpg

By: Chris Murphy, Unreal Engine Evangelist and Director of Pub Games

Darkness surrounds you, black as night for what seems like light years away. You’ve seen 16 sunrises and sunsets in the past 24-hours. Suddenly, a lightning flash strikes through the quiet. Your head whips around, searching for more under the spotlight. The flash is reflecting off the shiny solar arrays of the space station, and back to the camera. The gravity (and the lack thereof) of the moment hits you: you’re in a 460-ton platform hurtling toward Earth at about 17,150 miles per hour, and you’re a long way from home….or are you?

Virtual Reality

To prepare and train their astronauts for the surreal experience of living on the International Space Station (ISS), NASA uses a perfect replica of ISS developed in Unreal Engine. The fabricated, three-dimensional environment incorporates many of the tasks and challenges that astronauts will face while in the $150-billion ISS, orbiting 240 miles above Earth. This training is critical to their success and ability to explore space.

ContributionsEventsIndustryNews

Esports for Indie Mobile Developers: Mad Skills Motocross Championship Deep Dive

April 4, 2017 — by Industry Contributions

MadSkillsMotocrossChampionship_players-960x720.jpg

By Simon Sundén, head of Esports at Gumbler

With over 31 million downloads, Mad Skills Motocross 2 has continued to be a success for developer Turborilla since its launch in 2014. This is primarily due to a loyal player base, many of which are involved in real-life Motocross, as well as partnerships with the likes of RedBull for exclusive events. Looking to drive more community engagement, Turborilla decided to up the ante in October 2015 by introducing real-money challenges via Swedish skills-based esports platform, Gumbler.

Based purely on a player’s skill, Gumbler brings esports to mobile games by enabling players to win real cash through placing money on their abilities. After integrating Gumbler, Mad Skills Motocross 2 saw players win upward of $900,000 in 2016 - with some individual players earning as much as $6,000 per month.

Having seen the high levels of engagement from the Mad Skills Motocross 2 community, Gumbler worked with Turborilla to host its first World Championship at the beginning of 2017 with a prize pot of $20,000.

For Gumbler, the goal was simple as its Head of Esports, Simon Sunden explains:

ContributionsIndustryPR & Marketing

Six Ways Chinese Mobile Game Devs Can Improve Their Western PR Launches

April 3, 2017 — by Industry Contributions

cover-960x1358.jpg

By James Kaye, Director of Big Games Machine

Lots of attention is given to helping Western developers launch their games in China. Virtually every gaming conference will feature at least one talk on the topic. Yet, there is little focus the other way round. This is largely because Chinese developers will often use a Western publisher. For the few that decide to self-publish, they will often seek the help of an agency partner.

James Kaye is Director & Co-Founder at Big Ideas Machine

Over the past few years, we’ve worked with several Chinese game developers wanting to launch their games in the West. As specialists in gaming PR and marketing, this means we often see developers making the same common mistakes, time and time again.

If you’re a Chinese developer, a publisher or even PR who has never worked with Chinese game developers before, here are six core areas we think deserve your attention. If you’re not a Chinese developer, then many of these tips will still likely apply to you.

ContributionsIndustry

How Hollywood Has Influenced The Gaming Industry

March 28, 2017 — by Industry Contributions

ESL_Extreme_Masters-_Pro_Gaming_7818237238-960x638.jpg

By Mila Payton

A growing movement is pushing for Video Games to be classified as an art form, the same as music or movies. A medium for storytelling and cinematics that is on par, and sometimes better, with any Hollywood blockbuster in recent years. While movies have always been a “higher form of art” than games, this line is becoming increasingly blurred. In many ways, Hollywood gave rise to video games (in their modern form).

Without certain films, many genres of video game would not even exist. Without the cinematic, aesthetic and commercial movements that grew from the cinema, video games as they are now would be very different. Understanding these influences is key to understanding video games.

The Films That Defined Us

ContributionsIndustry

Ever Wanted to Experience the World of the “Whale”?

March 17, 2017 — by Industry Contributions

Baccarist-Image-2-cropped-960x543.jpg

By Sam Forrest, Director of Global Communications at KamaGames

In a high class, sophisticated casino in the 1960’s, Sylvia Trench sits at a Baccarat table. Luck is not on her side and so after losing 3 hands in a row, she decides to up the stakes. “I admire your courage Miss…” says the tuxedo wearing stranger across the table…“Trench, Sylvia Trench, I admire your luck… Mr…?” he lights a cigarette and replies with the line that will become synonymous around the world with, action, adventure, sophistication and cool…

“…Bond, James Bond”

In Sean Connery’s first appearance as Ian Fleming’s super spy James Bond in the 1962 film Dr. No, the movie opens with 007 playing Baccarat Chemin de fer. Chemin de fer was the original version of Baccarat dating back to when it was first introduce to France in the early 1400’s and was a favourite amongst French Royalty. The same version is still the most popular there today.

From French Royalty to the modern day “Whales” as they are known, Baccarat has always been a firm favourite of the serious player. In casino circles, a Whale would be a player that has a credit line of between $1,000,000 and $20,000,000 USD and often leaves the tables either millions of dollars up or millions of dollars down.

ContributionsPR & Marketing

19 Metrics You May Have Never Heard About

March 13, 2017 — by Industry Contributions

1920x1280-2-960x640.jpg

By devtodev lead analyst Vasiliy Sabirov

Analytics in most cases is simply the monitoring of key metrics: DAU, MAU, WAU, ARPU, ARPPU and other abbreviations. Basic analytics metrics represent the 20% of the functional of analytic systems, which provide 80% of the result.

But are these 80% enough?

If not, then our article is for you. We will talk about some of the metrics that are also worthwhile to keep in mind if you want to fully understand all the processes that occur in your application.

Acquisition Metrics

So, users start to use your application. You measure the number of new users (New Users), the total number of users on a particular date (Total Users). You calculate the price to attract users (CPI), the effectiveness of your investment (ROI).

But in order to start the flow of traffic from the partner, first you have to find a partner, sign the contract (agreement with lawyers is often not so fast to be done), integrate and agree on everything. That is to spend both time and money either to pay your employees or on one-time payment to the partner (this also happens). Therefore we recommend to calculate not only the usual CPI, but also the effective cost of user acquisition (eCPI), which includes all third-party costs.

Accordingly, it is better to calculate ROI by putting eCPI in the denominator. Thus, you get eROI. And it may well be so, that on the basis of eCPI and eROI you choose completely different partners.

ContributionsPR & Marketing

TROPHiT Opens Up Facebook Offers for Mobile Game Giveaways

March 7, 2017 — by Sagi Mann from TROPHiT

trophit_facebook_offers-960x549.jpg

Facebook Offers Are No Longer Just for Brands

Value-Driven Marketing (VDM) has been part of retail for decades, however, as explored in my Gaming VDM intro, the road to its adaptation by mobile gaming has been challenging yet insightful.

In that context, Facebook Offers is a great tool to effectively target people with valuable offers. Back in 2015, convincing a mobile game publisher to use Facebook Offers as any other traditional marketing channel has proven somewhat challenging, and for a good reason they said: Facebook Offers are for brands, aren’t they? Naturally, as no industry standard existed to turn game virtual items into marketable offers (oh, and in-house attempts to do so have been too basic or too scarce), so how could any mobile game publisher consider Facebook Offers seriously as a valid channel? There was literally no accumulated marketing skills to even build a solid plan. We felt we had to pick up that glove.

ContributionsIndustry

10 Ways to Kick Ass at Conventions

February 27, 2017 — by Chris Natsuume of Boomzap

1891558_10152003784357099_973822516_o-960x641.jpg
View from the Marriott Marque Hotel in San Francisco, California, photo by Emily Baker

Let’s face it, conferences aren’t cheap. Hotels, flights, dinners… even a small 3 day show is quickly hundreds, if not thousands of dollars. When you factor in lost time for travel and preparation… You’re going to want to maximize the value of that commitment.

For this article, I am focusing on B2B conventions, where you are mostly interacting with other companies in your sphere of influence. Consumer-based conventions require different skills and strategies, but much of this will still be meaningful.

ContributionsIndustry

Monetising Social - How Free Games Can Mean Big Business

February 25, 2017 — by Industry Contributions

online-casinos-960x640.jpg

By Ian Jones

Social gaming has been one of many fundamental shifts in online gambling in the last few years. Online casino operators in particular were quick to move on opportunities in social gaming, and the result was a new, pseudo-gambling form of gaming, where players could compete against friends within their online social networks, or just against other players more broadly in the style of arcade gaming. These games traditionally differed from gambling insofar as they didn’t pay any monetary return, leading some to question whether these games could really be described as gambling at all.

Game developers found workarounds, allowing players to pay for in-game advantage, or for extra chances to compete against their peers. But now, some operators are taking the business model to a whole new level, with alternative streams of revenue being generated in the process. But to what extent could this shape the social gaming environment in the months and years ahead?

logo
SUPPORTED BY