ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Fearless Fantasy: When the Market Changes During Development

August 4, 2014 — by Mariia Lototska

main

ContributionsDevelopmentGame DevelopmentIndieOnlinePostmortem

Fearless Fantasy: When the Market Changes During Development

August 4, 2014 — by Mariia Lototska

Fearless Fantasy began in 2012, when animator/director Andrew Kerekes, encouraged by a couple of Flash RPGs that made a splash at the time, decided to create an RPG of his own. Its unique selling point would be a skill-based gesture mechanic which would replace the random number generator and create a more immersive experience. More than two years later, the originally humble Flash project got released on Steam, with plans to bring it to mobile devices soon. Daniel Borgmann was responsible for the development side, and now shares the experience of creating a game in an ever-changing market. 


Gamesauce: Global Inspiration for Game Developers

Story ideas? Email us at editor@gamesauce.biz

logo
SUPPORTED BY
     
logo
SUPPORTED BY