main

EventsNews

Winners of the 20th Indie Prize at Casual Connect Kyiv 2017

October 30, 2017 — by Catherine Quinton

22829675_10155159048772099_922456020861749141_o-960x540.jpg

Casual Connect Kyiv 2017 has been going strong in beautiful Kyiv, a city known for its history, creativity and culture, October 24, 25 and 26. And now we have the results of the exciting 20th Indie Prize competition.

Best Game Audio

Best Game Audio was awarded to Kenshō developed by FIFTYTWO, a Russian game studio. Kenshō is a mysterious game that takes place within a ruined room with doors opening onto beautiful landscapes. It is an addictive puzzle game with the player matching blocks and overcoming challenges to unfold the narrative.

Best Game Audio Kenshō developed by Fiftytwo was awarded by Natalie Portier and provided with prizes from Amazon and Appodeal at the 20th Indie Prize Awards during Casual Connect Kyiv 2017

Nominated for Best Game Audio were Melody Streaks by Beeble Games of India, a game where the player creates music with every move the character makes; Talking ABC by Hey-Clay of Ukraine, which uses animal characters to make learning fun; and Guns ‘n’ Stories: Bulletproof VR by Mirowin of Ukraine, bringing VR to the Wild West Era.

Exclusive InterviewsIndieStudio Spotlight

Paweł Jędrysiak: Joining the Indie Masquerade

October 27, 2017 — by David Radd

DMG-PIXEL-TEAM-2016-02-11-crop-featured-image-960x540.jpg

Paweł Jędrysiak is the Co-founder/Game Designer at Digital Melody. The indie developer created Masky, which was honored with the IGJAM 2016 mobile game category award.

“Participation in game jams let’s you test your skills under pressure of time. It’s also a lot of fun,” said Paweł. “Winning IGJAM 2016 in mobile game category was a truly great award! People appreciate our work while we had tons of fun - for what more could you ask for?”

“Game Jam is an extreme test of our skills as game developers,” Paweł continued. “Working as a team can be compared to a factory. To keep it productive every one needs to focus on their job that’s why we need to understand each other clearly. This kind of experience improves our everyday work. Especially process management and we improve our work as a team.”

The Expanding Polish Development Scene

Digital Melody is supported by Indie Games Polska, a game developer organization in Poland. The organization works to help developers, particularly indies, with support as needed.

EventsNews

Indie Prize Participants from Poland to Compete in Kyiv

October 3, 2017 — by Catherine Quinton

sky-blue-flag-poland-960x540.jpg

Four developers from Poland will be participating in the 20th Indie Prize at Casual Connect Kyiv 2017. The games require skills in racing, shooting, agility, determination and even friendship. To win any of the games you must overcome great obstacles.

Game Title: My Memory of Us
Developer: Juggler Games
Platform: Desktop Win
Website: www.jugglergames.com

Good, evil, human relationships – these are all things children experience differently from adults. My Memory of Us tell the story of two children from different worlds who meet and enjoy their friendship. Unfortunately, war breaks out and they must fight for survival. Robot soldiers are everywhere and some citizens are marked and forced to live in an area sealed behind a huge wall. As much as events seem to be pulling the children apart, their friendship holds them together.

Game DevelopmentPostmortem

Detached VR: Going Against Common Rules

August 16, 2017 — by Industry Contributions

feature-960x540.jpg

By Jakub Kwinta, PR and Communication Specialist, Anshar Studios

This Polish studio knows how to exploit the potential of VR without forgetting other platforms. A group of 40 passionate individuals with experience in programming, design, and graphics, Anshar Studios, specializes not only in gameplay, but also in third-party projects, creating games and applications for other entities. Though Detached is their first VR game, it is a courageous project where the devs were not afraid of going against the norms, creating an extreme space survival game for the most demanding players.


Game Development

Digital Melody: “Never Borrow Money to Develop Your Game.”

June 22, 2017 — by Industry Contributions

feature-2-960x540.jpg

“Indie Games Polska is a developers organization, like many in Europe, only for Poland”, founder and board member Jakub Marszalkowski explains. “We are working to help developers, mostly indies, as they need support the most. IGP is quite new, formally it exists since the end of 2015. You could find some of our earlier activities, but this still would be 2015.”

Indie Games Polska has been involved in IGJAM 2016 as well. The winner in the Best Mobile Game Category, a game called Masky by Digital Melody Games, participated in Indie Prize at Casual Connect in Berlin.

AudioDevelopmentExclusive InterviewsGame Development

Get Even: Immersive Experience with No Special Hardware

June 21, 2017 — by Orchid

feature-1-960x540.jpg

A hero named Black, an ice-cold mercenary and hired gun, wakes up to discover he has lost memory. Under the guidance of his anonymous captor, ‘Red’, Black embarks on a form of treatment, facilitated by a unique technology - a headset that allows the user to relive their memories and experience them again in the present. This is how the creators describe the Get Even game, that will be out on June 23rd. As the sound in the game is tied to gameplay, and makes a great part of it, in charge of the soundtrack was Olivier Deriviere, known for music for Assassin’s Creed IV: Freedom Cry, and Remember Me. The Farm51 team of Get Even’s devs went even further to create an immersive experience, and used the Auro-3D plugin of the Audiokinetic WWise engine. This audio format delivers a full three-dimensional sound spread capable of reproducing natural acoustic space. Their director of Creative Entertainment Division of game Iwan De Kuijper explained more on the technology, while the producer for Get Even Lionel Lovisa shared more details on the game’s production, and Olivier Deriviere told more about his vision of Get Even soundtrack.


AudioExclusive Interviews

Mikolai Stroinski: Making Bewitching Music for Witcher 3

May 15, 2017 — by David Radd

Mikolai-Stroinski-1-New-1-960x540.jpg

We spoke to Mikolai Stroinski, an award-winning Polish game composer based in Los Angeles, about his music for Sniper: Ghost Warrior 3, The Vanishing of Ethan Carter as well as Gwent: The Witcher Card Game, The Witcher 3 expansions Wild Hunt and Blood & Wine. Mikolai describes working on the most famous of Polish development franchises in The Witcher as “a dream come true.”

“Each time I’ve experienced an amazing game, film or TV show, I felt a desire to illustrate it with my music and therefore be a part of it,” said Mikolai. “However, in case of The Witcher it was more than that. When I read the Sapkowski’s books in the mid ‘90s I loved them, but was aware that one needed to know Polish language to appreciate it and therefore felt bad about those who didn’t. Now not only am I able to share the world of Geralt but also my music attached to it. What a joy!!!”

Poland has itself grown into a hub for gamedev in Europe over the past decade. He’s also at the forefront of a growing Polish game music composer scene, including Kamil Orman-Janowski and Arkadiusz Reikowski. Mikolai attributes this rise to the use of personal computers from Spectrum, Atari and Commodore in Polish apartments in the ’80s.

ContributionsEventsIndieNews

Introducing Eastern and Southern European Finalists for Indie Prize Singapore 2017

April 19, 2017 — by Yuliya Moshkaryova

eastern_europe_banner-1920_1080-960x540.jpg

Developers from six countries will represent Eastern Europe at Indie Prize during Casual Connect Asia in Singapore. Five games from Poland, two games from Spain and one game from Czech Republic, Russia, Cyprus, Italy and Turkey.

The single representative from Italy is the game Downward. The game was nominated by Indie Prize nomination partner in Italy: Codemotion Rome. Codemotion is the biggest tech conference in EMEA. It is about all programming languages and technologies.

Casual Connect Europe 2017Exclusive InterviewsGame Development

Immortal Planet represents Game Industry Conference at Indie Prize Berlin 2017

February 3, 2017 — by Orchid

Screenshot-2017-02-01-15-24-31-1-960x540.jpg

The contestant to represent Game Industry Conference from Poland at Indie Prize Berlin 2017 is Immortal Planet, an isometric action RPG for PC and consoles, created by Tomasz Wacławek, a developer already known for publishing RONIN in 2015. He was chosen by Game Industry Conference, whose chairman Jakub Marszałkowski also shares an overview of Polish gamedev industry.


DevelopmentExclusive InterviewsIndie

Konstanty Kalicki: Demonic Paper Craft

January 24, 2017 — by David Radd

bod_artwork_07-960x540.jpg

Konstanty Kalicki is the producer and co-founder for Thing Trunk studio. The studio’s Return 2 Games: Book of Demons (part of the R2G Series) won the Best Game Art award at Indie Prize in Tel Aviv and Best Game at FreeGalaktus. The FreeGalaktus contest is run by the Galaktus PR Agency, giving indie developers a chance to win PR coverage and earn slots in indie gamedev events around the world, with sponsors provide additional prizes such as Unity Pro plan for a year or access to the Brand24 social media monitoring tool. As winner of Best Game from FreeGalaktus, Thing Trunk has won a spot at Indie Prize during Casual Connect Europe.

“For Tel Aviv edition we got accepted with the help of the Fundacja Indie Games Polska foundation. Those awesome people work really hard towards promoting and helping Polish indie devs. We really had no expectations, the competition was fierce,” said Konstanty. “We just wanted to show our game. That’s why we were surprised and delighted when we won Best Game Art. We certainly feel more confident about the game now. We can take part in Indie Prize Awards Berlin thanks to Galaktus, a PR agency that organized contest for best indie games. Book of Demons won and as a result we got nominated for this edition of Indie Prize. Really excited to see how we will fare this time.”

logo
SUPPORTED BY