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EventsGame DesignNews

Indie Prize Contestants from Asia at Casual Connect Asia 2018

November 3, 2018 — by Catherine Quinton

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An outstanding number of games from Asia are participating in Casual Connect‘s Indie Prize in Asia 2018. These games allow you to be almost anyone imaginable, from a Hollywood movie director to the owner of a virtual pet, to even a prism journeying through crystal caves. You could go anywhere your imagination can take you – a theme park, the demon realm, a developer studio, and many others, even a place to create your own world. And these games will test your skills in so many different ways and in so many different situations.

Game Title: Hollywhoot
Developer: Joyseed Gametribe
Platform: iOS, Android
Country: Indonesia

Have you ever wanted to direct a Hollywood movie? If so you will love being in the director’s chair as you play Hollywhoot. This game offers a perfect parody of movies and TV shows using the “punniest” characters imaginable. You can achieve Primetime awards and continue raising your prestige as a director.

Hollywhoot won Comfest 9 Game of the Year and Comfest 9 Art awards. It has been featured in the App Store and globally in Google Playstore. It achieved 200K downloads in one month and was nominated for most promising game in Popcon 2017 and in IMGA SEA 2017.

EventsGame DesignNews

Introducing the Indie Prize Serbia Participants From Latin America and Asia

September 16, 2018 — by Catherine Quinton

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There are two entries for Indie Prize at Casual Connect Eastern Europe 2018, both from Brazil. One is a turn-based RPG, using imagination to explore the galaxy. The other is a side-scrolling platformer based on the medieval world.

Game Title: Galaxy of Pen & Paper
Developer: Behold Studios
Platform: iOS, Android, Desktop Win, Desktop Mac
Country: Brazil

Galaxy of Pen & Paper is a turn-based role playing game. It takes place in 1999 with a group of players rolling dice as the take their turns. You create your own RPG party and Game Master as players use their imaginations to explore distant aliens, fight aliens and save the galaxy, in the era of dial-up internet and floppy disks.

EventsNews

Indie Prize Winners at Casual Connect USA 2018!

January 18, 2018 — by Catherine Quinton

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The Indie Prize competition at Casual Connect USA 2018 featured many exciting and innovative entries. Casual Connect is now announcing the nominees and winners.

Best Game Audio

The winner of Best Game Audio was Floor Kids, developed by MERJ Media from Canada. Floor Kids is a break dance battle game that rewards musicality, originality and style. It can be played in solo freestyle mode or in two player battles.

Also nominated for Best Game Audio were Stack & Crack, a 3D puzzle game by Jambav from India; Orbit – Playing With Gravity, a game that has players launching planets and attempting to get them into stable orbits around black holes, by HIGHKEY Games from the United States; and Rumble League, a real-time, action packed strategy game by Lorraine Studio of the United States.

EventsNews

Indie Prize Participants During Casual Connect USA from Europe and Asia Part 2

December 31, 2017 — by Catherine Quinton

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Europe and India are bringing a fascinating variety of games to Indie Prize during Casual Connect USA at Disneyland® Hotel. This group of games include beautiful puzzle games, games requiring skills, learning fairy tales for children, games of suspense and, of course, games of competition. Indie Prize is seeing amazing innovation and diversity in these new games.

Game Title: Stack & Crack
Developer: Jambav
Platform: iOS
Country: India

Stack & Crack is a 3D puzzle game with beautiful levels. There is no tutorial; the levels are designed in a way that makes a tutorial unnecessary. But it is not an easy game. Each chapter introduces a different creative element that makes cracking the game a challenge to the brain.

Stack & Crack was shortlisted in the “Upcoming Game of the Year” section of NGDC 2017, Hyderabad, India.

ContributionsEventsIndieNews

Meet the Indie Developers from Eastern Asia and India

April 21, 2017 — by Yuliya Moshkaryova

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Developers from China, Hong Kong, Japan, South Korea and India will showcase their games at the international Indie Prize showcase during the 40th edition of Casual Connect Asia in Singapore.

Game Title: Pixel Gear
Developer: Oasis Games Ltd.
Platform: Console, VR desktop/ console
Website: http://en.console.oasgames.com/
Country: China

Pixel Gear is a colorful 3D pixel shoot-em-up with a variety of humorous cartoon monsters, zombies and ghosts as enemies to defeat. The game includes six levels that are filled with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of upgradeable weapons as well as defensive objects.

Europe 2017Video Coverage

Robby Yung: Delivering the Power of Brands to Kids Apps | Casual Connect Video

March 29, 2017 — by David Radd

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Kids are a loyal audience. - Robby YungClick To Tweet

Kids games in the app store has some of the most diverse content and business models in the game industry. There are many ways to break into this market whether it is by freemium or subscription services. Robby explained that “Today there is a limited content with Premium in the kids category… Other categories have surpassed the premium category, like the subscriptions platforms”. Developers need to keep in mind that apps for kids need to not only be fun. Join Robby Yung, CEO of Animoca Brands, in his session The Complexities of Creating for the Kids Category during Casual Connect Europe 2017 as he describes the positive side of working with brands. “Kids are a loyal audience” after all and “Working with brands can be very exciting even for the development team” were just some of the wisdom that Robby brought during this session. For more information, see his full session below.

ContributionsDevelopmentIndie

Revamping the Little Vampire

January 25, 2017 — by Industry Contributions

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By Clinton Wong, MD at PARIUNOS

I was dreaming of making games, 20 years back, and here I am today. It all started in early 2014 where my dream starts to shift into reality when the right time and the right people stumble together. Being an indie game developer is really fun. You hold the cards on every single bit of the game. You call the shots for the development, the visuals, and most of all, the gameplay. No Dracula! is one of the early games from Pariunos. The game focuses in Romania with the protagonist helping the townsfolk of a village to hunt down the infamous blood-sucker, Dracula. I can still remember the excitement of releasing No Dracula! in Google Play and the next thing is to wait. Waiting for people to download and play. It was not a hit and so the bumpy road sets in.

The game took us three months to completion encompassing the first brainstorm session to the release date. When I mentioned ‘us’, I meant a graphic artist, a freelance programmer and myself back then. It was definitely not a good start since we lacked experience on game development and marketing but giving up is not in the list. I started to gather information and comments on the game and I set my journey again but this time with a brand new team. We decided to revamp No Dracula!, thus the name, No Dracula! Revamp. The game was successfully released on 23rd December 2016 just before Christmas with a whole new gameplay, evolved visuals and with on-going updates of different mythical creatures and monsters to be defeated just by tapping.

Meet Dracula and his villains from Romania

Asia 2016Video Coverage

Robby Yung: Connecting with Kids | Casual Connect Video

June 25, 2016 — by Catherine Quinton

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ryung“I’ll show you how to reach customers outside your game. You can reach customers you would not ordinarily reach by creating a fan base,” offered Robby Yung, CEO at Animoca Brands, to the audience at Casual Connect Asia. You too can get some advice from a leading publisher and developer of mobile games in the video below. As CEO, Robby focuses on creating and publishing games from Animoca’s library of licensed intellectual property. Robby’s prior experience in the games industry includes co-founding both Redgate Media and One Media Group.

During the talk, Robby examined current trends in mobile entertainment for children, including the brands, the charts and the evolving consumer base, with special emphasis on how to connect with this consumer base. Robby said, “Kids used to have to borrow devices. Then they get old devices. Now they have their own primary device.” To learn more, watch this video of the session below.

DOWNLOAD SLIDES

To read more about this great developer and publisher, see this exclusive article.

 

Asia 2015Video Coverage

Robby Yung and Working with Brands in Mobile Games | Casual Connect Video

September 24, 2015 — by Emily Baker

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ryungThe CEO of Animoca Brands, Robby Yung treated the audience at Casual Connect Asia with powerful and essential tips in negotiating your commercial arrangements, project management and marketing & distribution. In his talk, Working with Brands in Mobile Games, Robby focused on how we can leverage existing brands to create new games. A big example of this are the celebrity games such as Kim Kardashian: Hollywood game by Glu Mobile Inc. Robby pointed out one reason these are successful is that, “All of these brands have social media followers, they have youtube channels where people are watching existing video content based on those brands and they also often get selected for featuring on the app stores because these are brands that are globally recognized and loved.” Being discovered is a huge part of the battle. Robby calls it a partnership between the brand and the app developer [which is] a lot about discovery and user acquisition”.

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