The participants in Indie Prize at Casual Connect Asia always show amazing creativity and diversity, and this certainly true of these entries for Indie Prize Asia 2018 from Western Europe. From creative learning apps to complex puzzles to adventure games, and even some filled with horror, there is something here for every kind of gamer.
Once upon a time there was a magical game studio named KARIZMA. They were known across the land for developing games, and one day a glorious castle emerged from the studio. The castle was filled with magic and gold so it attracted every looter in the world. Eventually the castle became known as Looters.
The Indie Prize competition at Casual Connect Eastern Europe featured an exciting variety of games that displayed amazing innovative talent. With the judging now complete, Casual Connect announces the winners and nominees.
The award for Best Game Audio went to Awakening of Heroes, created by COFA Games from Serbia. Awakening of Heroes lets the player forge through minions to overcome other players and destroy their towers. But for weapons, players must choose between such items as ladles, chimney brushes and hair dryers. The ten minute matches have you exploring character skill sets and best combos as you fight to win.
Entries for Indie Prize at Casual Connect Eastern Europe 2018 from Western Europe show amazing creativity. One game brings art to life with gyroscope technology, another has players surviving and building in a world of garbage. Using music and rhythm to create challenging levels, creating your own comic book through a point-and-click adventure game, playing a variety of puzzle games or participating in MMO battles or retro arcade games, you are certain to find games that are fascinating to play.
Game Title:Flotsam Developer:Pajama Llama Games Platform: Desktop Win, Desktop Mac Location: Belgium
Everything is flooded, and islands of garbage float among the ruins of tall buildings and the polluted coral reefs. This is the world of Flotsam, and you must find a way to survive. You will manage a team of drifters and salvage what you need to build boats and buildings from scrap and flotsam. And you must rescue the seagulls and dolphins who will help you find fresh water and seafood. Flotsam won the prizes for Best Game and Best Game Design at White Nights Prague 2017 and was nominated to participate in Indie Prize.
Indie Prize at Casual Connect Europe 2018 has attracted many entries from all over Europe, including Italy, France, Austria, Netherlands, Norway, Belgium, Spain, Ireland, Germany, Greece, Denmark, Sweden, Portugal, as well as the United Kingdom. And the innovation in these games is remarkable. Competitive games have a variety of new twists that require speed, precision and skill to succeed. Adventure and narrative games pit the player against novel situations and obstacles. Settings range from the historically accurate (or inaccurate) to fantasy or dungeons or even the player’s mind. And a variety of puzzle games challenge players’ thinking in different ways. Whatever kind of gaming you prefer, there are games here you will enjoy. These fantastic games total 38 from Europe. The finalists have been broken up into two parts. To see the other 17, see this article.
Game Title:Circle of Sumo Developer:Yonder Platform: Desktop Win, Desktop Mac Country: Italy
Circle of Sumo is a fast-paced competitive multi-player game where players alone or in teams fight for supremacy in the ring. This intense challenge requires power, precision, quick reflexes and cunning. Yonder describe the game as “a real mini-games box, a sort of kaleidoscope of playable pills with a joyful and inclusive soul.” But the competitive aspects are always retained. There are dozens of different arenas and the ring could be anywhere a circle could be imagined, even a traffic circle.
At GameRome 2017, Yonder won the Indie Prize award for their game, Circle of Sumo, giving them an invitation to participate in Indie Prize at Casual Connect Europe 2018. They tell us that events like GameRome are essential to receiving “hot feedback” on the game you are creating. As well, they are opportunities to connect with many professionals and increase your network. GamerRome 2017 hosted many international representatives of the game industry. It was especially exciting for Yonder when two of them, Dave Gomes and Simon Gerdesmann, chose Circle of Sumo as the best game of the show. Gamesauce has been fascinated to learn more about this winning team and their game from Giuseppe Mancini, their game and level designer.
The game that won Best of the Show Award at Codemotion 2017 in Milan was The Way of Life Definitive Edition from CyberCoconut. This is the first game from CyberCoconut, with release expected during the first quarter of 2018. They will also compete at the upcoming Indie Prize competition at Casual Connect Europe in London.
Founding a Company with a Shared Vision
CyberCoconut was founded by Davide Caio and Nicolò Azzolini, who met at the 2014 Global Game Jam in Milan. Although they didn’t know each other at all, they quickly discovered they worked very well together. After the game jam they began working together on small projects. Then they released on Steam the prototype of The Way of Life, which they had made during Game Jam. In the first two weeks it had 100,000 downloads, and the community was very enthusiastic, asking for more. Suddenly they were motivated to start their own company and continue working on the game.
Codemotion is one of the biggest tech conferences for software developers in Europe with an international network of 40,000 developers and 1,500 speakers. It offers a unique opportunity to all visitors to gather new inspirations, energy, and knowledge in combination with the chance to network and chat with fellow visitors passionate about coding. Last year, Codemotion launched new Game(), a new brand dedicated to Game Development, which aims to become a reference point in Italy and Europe, and to give to the GameDev movement all the importance it deserves.
Codemotion is partnered with Indie Prize. We would like to introduce the winner at Codemotion Rome 2017: Caracal for their game Downward. As the winner, Caracal has the opportunity to attend and compete at Indie Prize Singapore at Casual Connect Asia 2017. The following is a first-hand article written by Alex Angelini, one of the founders of Caracal, about this three man team and tips for indie development.
By Alex Angelini, One of the Founders of Caracal Games Studio
Today we are going to share with you some information about our team Caracal Games Studio and our video game Downward, a first-person open-world parkour adventure set in the medieval ruins of a post-apocalyptic world. In the game, you must seek out the mysterious artifacts that could have a role in explaining a cataclysmic environmental event that brought you to the “End of the Earth”, embarking on a daunting journey through beautiful but treacherous terrains of past civilizations.
Developers from six countries will represent Eastern Europe at Indie Prize during Casual Connect Asia in Singapore. Five games from Poland, two games from Spain and one game from Czech Republic, Russia, Cyprus, Italy and Turkey.
In a world full of competition and business, Storm In A Teacup subscribes to a very unique philosophy: There are no competitors or clients, only friends. This mindset has seen them through the last few years, since their founding in 2013, and guided their growth.
The studio was founded by Carlo Ivo Alimo Bianchi – who has worked for many major gaming companies across the world. However, despite his career success, he ultimately decided to come back to Italy to fund his own gaming company. Along with him, he brought many ideas he’d developed and seen during his time in other gaming jobs.
I wake up after a night of binge coding to a dawn awash in the song of the muezzin. I am on the 27th floor of a glass tower in the midst of a modernist mountain range that is Bangsar South. Below me is all of Kuala Lumpur incredible in the fading night.
Three weeks ago, I received a message asking if I was interested in applying to GameFounders. I said, “Of course.” To my mind, GameFounders is the modern equivalent of the Sculpture Garden of the Medicis. Sculpture not involving marble, chisel and hammer, but interactivity, pixels and code. GameFounders calls digital talent from all over the world to come to Kuala Lumpur to build the future; accelerating the process by providing investment, a first-rate workspace and a three-month mentorship by masters of the various disciplines that comprise game development.
Over the Holidays, I faced a series of interviews. The first was with Christina Begerska, GameFounders Program Manager, sharp as an adamantium blade and kept fresh – no doubt – by the tears of failed applicants. Next was Reinaldo Normand, the Silicon Valley entrepreneur, investor and author. And finally, Kadri Ugand herself, Co-Founder and CEO of GameFounders.
I was sleepwalking throughout the long wait for The Decision. Then I was told, matter-of-factly, that we were in. It took a lot of staring into space before it finally sunk in – our studio, Moocho Brain Interactive, would be in GameFounders Spring 2017!
This cycle is made of nine teams selected from a growing pool of more than a thousand applicants. Three teams are from South America, two are from Europe and four from Asia. Meet the teams of GameFounders Spring 2017: