USA 2018Video Coverage

Coming Soon in Esports | Casual Connect Video

March 18, 2018 — by Catherine Quinton


Esports is one sector of the game industry that is evolving especially quickly. Are you someone who is interested in developing or publishing in this area? Then you are also concerned with keeping up with the latest developments; you need to know what directions the industry may take next.

At Casual Connect USA 2018, Geoff Keighley hosted a Fireside Chat, Esports Evolving – What Can We Expect to See Coming in Esports. The guest expert was Mike Sepso, Senior Vice President of Activision Blizzard Media Media Networks. Mike launched this division with Steve Bornstein; it is dedicated to creating the best esports experiences for fans across games, platforms and geographies.

Geoff Keighley and Mike Sepso

Geoff is a video game journalist, television presenter and the producer of the annual Game Awards event.

In the Fireside Chat, they provided an up close and personal discussion of Mike’s insights and the trends esports are taking. If you would like to know the next big thing Mike sees coming in esports, don’t miss the chance to watch the video of this Fireside Chat.

USA 2018Video Coverage

David Rogers: Designing for Fun | Casual Connect Video

March 16, 2018 — by Catherine Quinton

Everyone wants to feel like a wizard - David RogersClick To Tweet

Delivered at Casual Connect USA 2018, David Rogers, Lead Designer of inXile Entertainment spoke about the problems inXile discovered while building the core mechanic of The Mage’s Tale, that is, throwing fireballs in VR. While they initially thought this would be relatively straightforward, it turned out to be much more complicated. David would like to help others avoid the long iterative process they had to go through before getting it right.

USA 2018Video Coverage

Natalie Portier: Succeeding With Mobile Games for Kids | Casual Connect Video

March 10, 2018 — by Catherine Quinton


Succeeding With Mobile Games for KidsMobile gaming for kids is one of the fastest growing sectors of the gaming industry, now worth $2.2 billion. Not surprisingly, many of us may want to participate in this market. But when you start, you quickly discover there are tremendous challenges, including specific regulations for children’s apps, promotion and monetization.

Natalie Portier, Mike Arkin, and Mike Hines at Casual Connect USA 2018, photo by Emily Baker

At Casual Connect USA 2018, Natalie Portier presented a session designed to help you by the name of Overcoming Pitfalls of Launching Kids Apps. Natalie is Chief Operating Officer at the ad mediation company Appodeal. They joined this rapidly growing company at its beginning, and is using their ten years of experience in business operations and tech development in fueling their passion for innovation and quality game development.

In this session, Natalie brought together insights from successful publishers of apps for children, legal experts and marketing agencies to help developers avoid pitfalls and succeed with the mobile games they offer for children. To learn more about the opportunities and pitfalls in mobile gaming for kids, be sure to watch this video of Natalie’s session at Casual Connect.


For more about Natalie’s insights and career, see this exclusive article from Casual Connect Europe 2017 in Berlin.

USA 2018Video Coverage

Martin Price: Transforming the Way Audiences Grow | Casual Connect Video

March 8, 2018 — by Catherine Quinton


Every developer knows how critical user acquisition is to the success of a game. But the mobile app landscape evolves at lightning speed and new challenges constantly arise. So how do you keep up? Fortunately, new solutions are also coming to deal with the latest problems.

Martin Price, Vice President of Product at Vungle, is one of the best people you could ask about user acquisition challenges. Martin runs Vungle’s product team and, as well, is responsible for roadmap planning, research and development, user experience and product design. With over fifteen years experience leading product teams, Martin also has had executive roles at Yahoo!, Vdopia and OpenX and strategy roles at Vodafone and Nokia.

At Casual Connect USA 2018, Martin presented the session Tricks of the User Acquisition Trade: How Advertiser Tools are Changing and What You Need to Know to Drive More Revenue. They discussed what today’s user acquisition challenges are and how creative optimization plus data give the opportunity to transform the way audiences are grown. And they described the ways creative optimization and self-serve advertising tools help to empower a new kind of mobile advertiser. Be sure to watch the video of this presentation to learn more.

USA 2018Video Coverage

Katrina Wolfe: The Challenge of Getting Everyone Coordinated | Casual Connect Video

March 7, 2018 — by Catherine Quinton

Figure out your own style for keeping track of everything. There is no correct answer. - Katrina WolfeClick To Tweet
Katrina Wolfe, Producer at Kongregate, knows a thing or two about working with IPs. At Casual Connect USA 2018, Katrina gave insight into the balancing act of working with IPs from a production standpoint. This includes building relationships with the IP holders, tactfully working with them to create your game, and managing expectations around production schedules. Tune in to the video of her full lecture below.

USA 2018Video Coverage

Caspar Gray on Maximizing the Success of Games | Casual Connect Video

March 5, 2018 — by Catherine Quinton

The quality of people assigned to your game as producer & brand manager is much more important…Click To Tweet

While speaking about negotiating with publishers at Casual Connect USA, Caspar Gray of The Arsenal Agency advised, “Think carefully about what you want before you start the process. Identify your pressure points and think about what their pressure points are.” In his talk, Caspar gave details about how to zero in on a good idea, get people excited about it, negotiate smartly and sign a fair contract. To learn more, see the full lecture below.

USA 2018Video Coverage

Finding Success as an Indie | Casual Connect Video

February 26, 2018 — by Catherine Quinton


You know the mobile games market is saturated, with many games coming out every week. And the gigantic companies have a huge advantage; everyone knows who they are and what they can do. So how can you, an indie developer, succeed in this market? And can you do it while staying true to yourself and what you want to create?

There are indie developers who have found ways to compete and succeed. At Casual Connect USA 2018, a panel of these developers shared their experiences in the session Ask the Developers – How Indie Devs Can Compete with Giants and Remain True to Themselves. Here are the participants:

Josh Nilson, CEO and Co-Founder of East Side Games, the studio that created Trailer Park Boys: Greasy Money. This game was a top 100 game in more than 100 countries and had great player reviews.

Julian Erhardt is Producer at Fluffy Fairy Games. He began as one of the first employees one year ago. Now he owns the full release process for all updates of Idle Miner Tycoon and all platforms. He makes sure the millions of players get new content and optimizations every week.

Eiso Kawamoto is Head of Product, Monetization and User Acquisition for Metamoki, the studio that developed and published Mob Wars, Fruit Pop and Tap Mafia. Eiso spearheaded business development and game publishing in a partnership with Warner Music Group, building and successfully launching Wiz Khalifa’s Weed Farm on 420.

The Panel Moderator was Sean Webster, VP of Business Development at AppLovin, a mobile marketing platform that helps developers expand their businesses. Sean brings in new publishers from around the world to a company that processes more than fifty billion ad requests every day.

The panel discussed questions of urgent importance to indie developers, such as: should you take funding and when, and what are the common pitfalls. They also described unique stories from successful indie developers. If you are concerned about how to succeed as an indie, these are the answers and experiences that could help you. Be sure to watch the video of this session!

USA 2018Video Coverage

Floyd Bishop: Transforming Games with New Realities | Casual Connect Video

February 25, 2018 — by Catherine Quinton

A dead face can kill an otherwise expressive character. - Floyd BishopClick To Tweet

As an Art Lead at Microsoft, Floyd Bishop chronicled how to create expressive characters and their setup in Unity at Casual Connect USA 2018. He advised, “Use every part of the buffalo.” To learn more about how you can make this work for you, be sure to watch the video of the full session.

USA 2018Video Coverage

Grant Cohen: Finding Your Most Effective Mobile Attribution Strategy | Casual Connect Video

February 24, 2018 — by Catherine Quinton


How is mobile advertising working for you? Do you have an effective mobile attribution strategy? Today’s mobile advertising landscape is so complex that these questions might be difficult to answer. There are thousands of networks, publishers and sub-publishers that you must navigate to most efficiently reach the highest ROI.

If you feel you could use a little help figuring all this out, you couldn’t find a better person to ask than Grant Cohen. Grant is the General Manager at Kochava, a leading mobile measurement company. Kochava provides attribution and analytics services to many of the top apps.

At Casual Connect USA 2018, Grant presented the session Evolving Your Mobile Attribution Strategy in 2018. In it he explained how you can drive your 2018 success with fraud prevention, configurable attribution and full funnel analysis. You can learn more about succeeding with mobile attribution, watch this video of Grant’s session.


USA 2018Video Coverage

Kimberly Rodatos and the Importance of Online Services | Casual Connect Video

February 23, 2018 — by Catherine Quinton

The more knowledge we share, the more doors we open for new ideas and technologies. - Kimberly RodatosClick To Tweet

At Casual Connect USA 2018 Kimberly presented information about the differences of LiveOps on different platforms, and especially what it means to launch a game on console and/or PC. It is important to know how users interact with your system and how much ownership you have concerning that interaction. Kimberly offered some tools and strategies to finding the right setup, improving a running setup or doing a quality check on you current system. To learn more, watch the video of the complete session. By the end you should understand what to expect from LiveOps on any platform.