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Announcing the Indie Prize at Casual Connect USA Participants from Europe and Asia Part 1

December 27, 2017 — by Catherine Quinton

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Europe and Asia are bringing some exciting participants to the Indie Prize during Casual Connect USA 2018 at Disneyland® Hotel. The games bring a variety of worlds and experiences, imaginary, realistic and even historical. The story lines are as varied as the environments, and challenge, adventure and learning are involved in all of them.

Game Title: Bushy Tail
Developer: Fuero Games
Platform: Desktop Win
Country: Poland

In Bushy Tail, three children are processing their experiences when refugees and foreign cultures suddenly arrive. They dive into the fictional world and tell the story of their hero, Little Fox, who goes through, adapts and overcomes the challenges of change. The game is constantly transforming, depending on which child is telling the story, giving the player the sense of influencing the plot.

EventsNews

Indie Developers from Sweden, Denmark, Finland and The Netherlands Flock to Kyiv

October 9, 2017 — by Catherine Quinton

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Indie Developers from Northwestern countries in Europe including one team representing each of these countries: Sweden, Denmark, Finland and The Netherlands will compete at the 20th Indie Prize which will be held in conjunction with Casual Connect Kyiv 2017.

Sweden’s participant in Indie Prize is an unusual adventure game that is already attracting attention in several categories in the app stores.

Game Title: Castle Cats
Developer: PocApp S
tudios
Platform: Android
Website: http://www.pocappstudios.com/

Castle Cats is a cat collection adventure. The player takes the role of the guild leader and works to defeat the ultimate enemy: The Evil Pugomancer. But you will have to play the game to find out how cat collection is such an adventure.

Castle Cats was featured as 8th in the New and Updated category of Google Play and 20th place for New Games We Love on Apple. It also received 15th place in the Action and Adventure category at launch on June 15th 2017.

Denmark’s entry in Indie Prize 2017 is an endless runner that adds the twist of music to the excitement of surmounting obstacles and defeating enemies.

Game Title: Disco Flip
Developer: ALL CAPS
Platform: Android
Website: http://www.allcapsgames.com/

Do you like action? How about music? Disco Flip combines the two with an endless runner world. There are countless characters, each with their own music and visuals. And the player must navigate both obstacles and enemies to succeed in this game.

EventsNews

Indie Prize Europe 2017 Winners Revealed

February 10, 2017 — by David Radd

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Photo by Lera Polska

Casual Games Association has announced the winners of the Indie Prize showcase. The honorees were revealed during a awards ceremony at Casual Connect Europe in Berlin.

Shadow Tactics: Blades of the Shogun, a tactical stealth game set in Japan’s Edo period by Mimimi Productions, won Best Game Design. Anshar Wars 2, a VR space shooter game by Ozwe Games, won Best VR Game. FRU, a puzzle platformer that that uses Kinect to make the player’s silhouette into a “portal” between two worlds by Through Games, won Most Innovative Game. Blink and Die, a VR rhythm title where the music defines the level by Sureksu, won Best Game Audio and Best Kids & Family Game

“Indie Prize is becoming bigger and bigger year by year – it is amazing and overwhelming to see indie talent and spirit growing so very strong all over the world,” says Yuliya Moshkaryova, Director of Indie Prize. “On behalf of Casual Connect and Indie Prize, we cordially congratulate all the finalists, nominees and winners, and are looking forward to seeing more games in the future.”

Photo by Lera Polska

Other winners include Figment, a 3D isometric action-adventure where players fight against the anxieties of a 40-year old man by Bedtime Digital Games, won Best Game Art. Empathy, an adventure game where you explore the memories from people of the path by Pixel Night, won Best Game Narrative. Lightfield, an omnidirectional racing game described as parkour with a space ship by Lost in the Garden, won Best Multiplayer Game. Super Pet Hero, a voxel game about dodging traffic and pet saving by Amused Sloth, won Best Mobile Game. Lastly CoverFire by 1MBand had the honor to win the Best in Show award which was voted for at the event. 

Indie Prize has partnered with many local game contests from around the world. This grants the opportunity for various regional winners to showcase their games at Casual Connect. All told, developers from 63 countries submitted 470 games for the international Indie Prize scholarship, an increase of 20 percent compared to last year’s Indie Prize Europe 2016. Forty-two judges selected the 130 indie games to be showcased in the Indie Prize area during Casual Connect Europe in Berlin.

Celebrating a well earned moment of triumph, photo by Lera Polsky

Fantastic Nominees:

BEST GAME AUDIO
Blink and Die developed by Sureksu
Guns, Gore and Cannoli 2 developed by Crazy Monkey Studios
The Long Reach developed by TLR Team
Beat the Game developed by Worm Animation

BEST GAME DESIGN
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
FRU developed by Through Games
The Adventure Pals developed by Massive Monster
Okhlos developed by The Adventure Pals

BEST GAME ART
Figment developed by Bedtime Digital Games
Vive le Roi developed by Seccia
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
Anshar Wars 2 developed by Ozwe Games

BEST GAME NARRATIVE
Empathy by Pixel Night
Lost Words developed by Fourth State
Code 7 developed by Good Wolf Studios
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions

BEST MULTIPLAYER GAME
LIGHTFIELD developed by Lost in the Garden
Super Rocket Shootout developed by Oddly Shaped Pixels
Panoptic developed by Team Panoptes
Akuto: Mad World developed by Hut 90

BEST KIDS AND FAMILY GAME
Blink and Die developed by Sureksu
House of Languages developed by Fox3D Entertainment OU
Figment developed by Bedtime Digital Games
Trains VR developed by The House of Fables

BEST MOBILE GAME
Super Pet Hero developed by Amused Sloth
VOI developed by Yunus AYYILDIZ (gamebra.in)
unWorded developed by bento
Euclidean Lands developed by Miro Straka

BEST VR GAME
Anshar Wars 2 developed by Ozwe Games
Panoptic developed by Team Panoptes
The Biumbis developed by 3OGS
Wrath of Loki VR Adventure developed by The House of Fables

MOST INNOVATIVE GAME
FRU developed by Through Games
Lost Words developed by Fourth State
Shadow Tactics: Blades of the Shogun developed by Mimimi Productions
Panoptic developed by Team Panoptes

You can find the full list of Indie Prize Berlin 2016 finalists at indieprize.org.

Photo taken by Lera Polska

Join Indie Prize Facebook community to stay updated about Indie Prize https://www.facebook.com/groups/870174783048528/

The winners are supported by Unity (Platinum sponsor), Korean Game Developers Association (Gold sponsor) and the prizes for winners are provided by: Tenjin, Photon, Amazon Appstore, Appodeal, SpeedLink, ironSource and IBM.

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Nordic Countries & Northern Europe at Indie Prize Berlin 2017

January 14, 2017 — by Yuliya Moshkaryova

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Three games from Finland and from Sweden, one game from Denmark, from Ireland and from Estonia, two games from Lithuania and eight games from United Kingdom will be showcased at the international Indie Prize showcase during Casual Connect Europe 2017. Among these games there are two games that were nominated by Game Nation Nomination Partners: Sweden Game Conference from Sweden and by GameOn from Lithuania.

Europe 2016Video Coverage

Kim Sloth Bengtsen: New Opportunities and New Challenges in the Gambling Sector

April 21, 2016 — by Catherine Quinton

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'If you have no one to share your achievements with, then what’s the point?' - Kim Sloth BengtsenClick To Tweet

Do subscription-based business and casual gaming go together? Discover the what, when, where and how to monetize one of the more alternative ways of working with casual gaming in this lecture from Casual Connect Europe by Kim Sloth Bengsten. As the CEO of Lotto24, Kim revealed that they try to be both in the emerging market and the established market. To do this, Kim advises, “try to outmaneuver your competitors by price and quality but also being innovative and thinking about new products that you can add to your portfolio.” To hear more insights, tune in below.

USA 2015Video Coverage

Jakob Lykkegaard and How Data Transformed Teams and Games at Playlab | Casual Connect Video

October 25, 2015 — by Emily Baker

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Jakob LykkegaardJoin the CEO & Co-founder of Playlab Jakob Lykkegaard as he spoke at Casual Connect USA last August. He talked about how Playlab manages their internal teams in Bangkok and Manila with data and how they have created an internal economy to give game teams and producers freedom to pick while still keeping accountability and high creativity alive. He also touched on how Playlab is scaling this way with help from external game teams. He iterated, “Vietnam and Malaysia are South-East Asia’s fastest growing markets for mobile gaming and revenue.”

Europe 2015Video Coverage

Max Sorensen: Identify Legal Risks Early | Casual Connect Video

September 8, 2015 — by Catherine Quinton

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'You have to show that you can actually deal with people's privacy.' – Max SorensenClick To Tweet

Max Sorensen, legal counsel and data privacy officer at LEGO Group, contributed his legal expertise on data privacy to a Casual Connect Europe panel on children’s online privacy. “If you look from a European perspective, data privacy and privacy is, in fact, a human right,” he said. To watch the entire panel discussion, see the video below.

Asia 2015Video Coverage

Jakob Lykkegaard: Building a Sustainable Business | Casual Connect Video

June 9, 2015 — by Catherine Quinton

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'Playlab will do only freemium; that is the only way forward.' –Jakob LykkegaardClick To Tweet
Jakob Lykkegaard
Jakob Lykkegaard, CEO of Playlab

Last year, Playlab grew from 20 people to 100, and CEO Jakob Lykkegaard detailed what the company is doing to make sure success doesn’t crush out creativity in his Casual Connect Asia 2015 lecture. “One of the reasons for that [growth] is that last year, we at Casual Connect also met Niel [Dagondon] from Anino Games, and we acquired that studio in Manila a month after Casual Connect or so,” Jakob says.

Europe 2015Video Coverage

Alina Constantin: Finding the Art of Expression in Gaming | Casual Connect Video

March 15, 2015 — by Casey Rock

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At Casual Connect Europe 2015, business partners Alina Constantin and Michael Rosel, spoke about what happens after a successful Kickstarter. Their focus is on their game Shrug Island and the way it captures nature and the imagination. To this, Alina said, “The goal from the start of a project that has been built for years, from an animation film, to a story, to interactive media is to connect to the imagination of people in the way that when you were a child, you see the world around you as alive. You go out in nature and it is alive and you can imagine things. The game that we are making right now is based on that feeling and trying to make it into a digital experience”.

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