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The 22nd Indie Prize Winners at Casual Connect Europe 2018

June 1, 2018 — by Catherine Quinton

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Indie Prize London 2018 featured many exciting games that we will enjoy playing. The judging is now complete and Casual Connect Europe is happy to announce the winners and nominees in each category.

Best Game Audio award was given to Zebrainy ABCs, created by Zebrainy Limited

The winner of Best Game Audio is Zebrainy ABCs, created by Zebrainy Limited from Ukraine. This is an alphabet learning game for young children that takes them on a journey where they learn to construct each letter and then to know animals, objects and characters that begin with that letter.

Nominees for Best Game Audio were: LUNA the Shadow Dust, developed by Lantern Studio from the United Kingdom, a point-and-click puzzle adventure set in a fantasy world; Nishan Shaman by Next Studio from China, inspired by ancient Chinese Manchu mythology; and Hyperforma by Nord Unit of Russia, an arcade puzzle in a steampunk setting.

The winner of Best Game Design was EnigmBox by Benoit Freslom from France. EnigmBox is a puzzle game that requires you to use all the functionalities of your smartphone to solve the puzzles, including things like the location service, plug-in accessories and much more.

IndustryNews

Presenting the Indie Prize Finalists from Europe Part 2

May 24, 2018 — by Catherine Quinton

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Indie Prize at Casual Connect Europe 2018 has attracted many entries from all over Europe, including Italy, France, Austria, Netherlands, Norway, Belgium, Spain, Ireland, Germany, Greece, Denmark, Sweden, as well as the United Kingdom. And the innovation in these games is remarkable. Competitive games have a variety of new twists that require speed, precision and skill to succeed. Adventure and narrative games pit the player against novel situations and obstacles. Settings range from the historically accurate (or inaccurate) to fantasy or dungeons or even the player’s mind. And a variety of puzzle games challenge players’ thinking in different ways. Whatever kind of gaming you prefer, there are games here you will enjoy. These fantastic games total 38 from Europe. The finalists have been broken up into two parts. To see the other 19, see this article.

Game Title: Falling Sky
Developer: Falling Sky
Platform: Desktop Win
Country: United Kingdom/Norway

Falling Sky is a cinematic 3D mystery game. It was developed at the National Film and Television School and the project leader and sole developer was Jonathan Nielssen. The game uses Unreal Engine and motion capture technology to create immersive, narrative-driven drama. It has a Twin Peaks influence and elements of open world adventure.

The characters of the game are brothers Daniel and Tommy, who are attempting to solve the mystery of their mother’s disappearance. Guided by a series of cryptic messages, the boys set off on a quest to find the truth.

Falling Sky was nominated for Best Student Game at the Game Awards. It has also been receiving attention in the press.

Game Title: Lost Words
Developer: Sketchbook Games
Platform: Desktop Win
Country: United Kingdom

Lost Words is an atmospheric puzzle game that is set between the pages of a diary and a fantasy land. The narrative of the game is tied into the gameplay in an unusual way, having the player running on and solving puzzles by interacting with words.

Lost Words won Best Indie Game, Best Casual Game and and Most Original Game at Game Connection 2017 in France. It was also nominated for Best Idea at AzPlay 2017 in Spain and won UK Game of the Show from UKE at Gamescom 2017 in Germany. It also received the Special Selection Indie Award at Reboot Develop 2017 in Croatia.

Game Title: Super Chicken Catchers
Developer: Game Design : Maxime BODIN, Rafael LOPES Game Art : Benoit RICHARD, Sylvain LACERES, Etienne POV, Marion CHABROL SUPT Game Programming : Alexis COEURDEROY, Yanis HAMEL, Ilyes OUHABI LESURTEL
Platform: Desktop Win
Country: France

Super Chicken Catchers is a 2v2 game set in a multi-player arena. Each team of two players is made up of the mount, who chases the chickens, and the rider, who must catch the chickens with his yo-yo.

Game Title: Naraa: The Living Book
Developer: Game Design : Nicolas DUVAL, David BIRGE-COTTE Game Art : Perrine LOZINGUEZ, Charlotte COUDERC, Julie MIZREH, Violaine BERTHOUMIEU Game Programming : Rémi CARREIRA, Benjamin HADDAD, Matthieu JAGU
Platform: Other mobile platform
Country: France

Naraa: the Living Book uses augmented reality to explore the landscapes of Mongolia with a real children’s book. In this story Naraa wants to become a shaman but she needs help from the player. The realms of the spirits have been invaded by the villainous Iblis. To win the trust of the spirits, Naraa must have help from the player to free them from the Iblis; only then can the player wake up the Great Bear.

Game Title: Planet’s Revenge
Developer: Planet’s Revenge team
Platform: Android
Country: France

In the Planet’s Revenge, the Nias have escaped from their planet and are invading the universe. Only the player can stop this parasitic invasion. To do it you must clean each planet by creating tsunamis, volcanic eruptions, tornadoes and unleashing other destructive powers.

Game Title: QUBE 2
Developer: Toxic Games
Platform: Desktop Win
Country: United Kingdom

Q.U.B.E. 2 is the sequel to the first-person puzzle game Q.U.B.E. As Amelia Cross, a stranded archaeologist, the player mysteriously awakens in the ruins of an ancient alien landscape. Your goal is to find your way home, but to do it you must manipulate and travel through this forgotten world. Your only help comes from another, although distant, survivor, Commander Emma Sutcliffe.

Q.U.B.E. 2 has won the following awards: Outstanding Gameplay – Reboot Develop 2016, Game of the Year – Reboot Develop 2016, Global VR Challenge 2016, Kotaku – Best of British 2018.

Game Title: Mission 1545
Developer: City Quests Media
Platform: Desktop Win, Desktop Mac, Web
Country: United Kingdom

Mission 1545 is a rescue mission adventure set in Tudor London of the 16th Century. Spies are everywhere and players must stay out of sight, avoiding enemy light comes. They must win the eight themed gate towers in a night-long race along the city wall in order to reach the Tower of London. Then they must find and release the prisoner held there.

Mission 1545 is the first game for City Quests Media. The team is dedicated to making games set in English history, using an outstanding cast and a comic book art style, soundtrack, acting and script.

Game Title: Gaze
Developer: Franck Morgand, Clément Mezelle, Grégoire Chamberland, Lothario Areski Peon de Schuyter
Platform: Android
Country: France

Gaze is a game that combines speed, observation and sculpture. Players must find the anamorphic shapes printed on the sculpture using the camera of their smartphone. Once they find the anamorphosis, they take a picture to validate it and receive a score. And the player with the highest score wins.

Gaze was an official selection at Indiecade Europe 2017. It has been reviewed on a number of websites that include Shake That Button, Factornews, Game Side Story, and The Broadcast Show.

Game Title: Over the Alps
Developer: Stave Studios
Platform: iOS, Desktop Win
Country: United Kingdom

Over the Alps takes players on a race through the Switzerland of 1939 in a text adventure/point-and-click adventure. They explore scenes inspired by vintage travel posters and read postcard written in invisible ink. They must navigate the intrigue of wartime Europe, trying to stay undercover while being chased by a Nazi spycatcher. They must escape the spycatcher, rescue the Watchmaker and unlock the secrets of the past.

Over the Alps has been accepted into the Leftfield Collection and has appeared in Gamesmaster.

Game Title: Ruya
Developer: Miracle Tea
Platform: Miracle Tea
Country: United Kingdom

Players of this game find tranquility as they match the characters of Ruya‘s world. They visit surreal landscapes while decorating themselves in flowers and introspect. Ruya offers a calming experience with interactions and color combinations designed to make players feel at ease. And the dreamlike soundtrack pulls you into the state of peaceful flow.

Ruya has been featured in the Top 10 Charts in the App stores worldwide and was rated 9.1 on App Advice. It won Game of the Show at Game Anglia 2017 and was an Official Selection at Casual Connect Asia 2017. And it was a winner at Trazfuser 2016.

Game Title: Disco Flip
Developer: ALL CAPS
Platform: Android
Country: Denmark

Disco Flip has players navigating obstacles and enemies through a unique twist of music and action in an endless runner game. This game is filled with different characters and the players must traverse a dangerous path while everything, even the trees, moves to the beat of the music.

Disco Flip won the People’s Choice Award at GameScope 2017.

Game Title: Swim Out
Developer: Lozange Lab
Platform: iOS, Android, Console, Desktop Win, Desktop Mac
Country: France

Swim Out is a strategic turn-based puzzle game. It takes place in the refreshing, relaxing atmosphere of a sunny day by the pool, the river or the sea. But you must plan each of your strokes wisely so that you never cross another swimmer’s path in order to enjoy the view from a cozy chaise longue.

Swim Out was a finalist for Best Mobile Game at Ping Awards 2017 and was a finalist for Best Puzzle Game at TIGA Games Industry Awards 2017. It has been receiving very positive reviews and comments, for example, “Swim Out is a gorgeous, stylish pool puzzler” from Rock, Paper, Shotgun. It has been featured in the AppStore, Google Play, itch.io and GameJolt.

Game Title: Kawaii
Developer: kickAlive
Platform: Android
Country: France

Kawaii is a game that lets players, with their friends, breed hundreds of creatures such as cats, dogs, dragons. And you build their world.

Kawaii was soft launched in France. It acquired 100 users and gained 100,000 in return.

Game Title: Too Many Cooks
Developer: FINIFUGU && friends
Platform: iOS, Android
Country: United Kingdom

Too Many Cooks is a local cooperative game for 3 – 6 players. The players join together, each using their own phone, no central screen is needed. In the kitchen where the game is set, each player has different job objects – one might have a crate to gather ingredients, one might have a board for chopping, a rice cooker, perhaps the sink for cleanup. But players can also pass around objects or jobs they would rather not have. Each player can help others finish their jobs.

Too Many Cooks won the Very Big Indie Pitch 2018 in London and was nominated at the SXSW’s Gamers Voice Awards.

Game Title: Still Here
Developer: David Smit
Platform: iOS, Android
Country: Germany

Still Here is 2D flight game set in the near future and focused on a central question: Why did mankind leave the earth? The game takes the player, as the character Pip, on a journey through a dystopian world full of secrets and unique locations. As Pip journeys, he befriends and helps artificial life. Their plight sets the course for the adventure among the remains of the long gone human civilization. But there are rewards to unlock that will help Pip on his journey.

Still Here was featured in Early Access for over eight months. It gained more than 200,000 players and a 4.5 rating from Tip Tap in China and similar players and ratings throughout the world.

Game Title: Smash Tanks
Developer: Dumpling (Design Ltd)
Platform: iOS, Android
Country: United Kingdom

Smash Tanks is an augmented reality game with destructive its defining feature. Players take turns to launch their tanks into enemy territory to take out the enemy, grab supply crates or topple the towers. The game continues until only one team is left.

Augmented reality turns Smash Tanks into an ultra-exciting experience. Anywhere can become a battle arena, the living room, kitchen or even outdoors. Soon players are moving around and getting close to line up the trick shots.

SmashTanks was selected by The Guardian as one of the best games of EGX 2017. It was demoed as part of Apples AR Showcase and it was the #1 selling AR and board game app during the Christmas season.

Game Title: Silent Streets: Mockingbird
Developer: Funbakers
Platform: iOS, Android
Country: Ireland

Silent Streets: Mockingbird is a detective adventure game that features augmented reality. The immersive story is set in the Victorian Era and has crime scene investigation with ARKit technology. The game includes beautiful artwork and impressive sound and voice over. It has been localized in French, German, Italian and Spanish.

Silent Streets: Mockingbird has received positive coverage from Touch Arcade and Pocket Gamer as well as other media.

Game Title: Castle Cats: Epic Story Quests
Developer: PocApp Studios
Platform: iOS, Android, Other mobile platform
Country: Sweden

Castle Cats: Epic Story Quests is a humorous RPG narrative game blended with cat collecting and hero management. When you play this game, you become the leader of a guild of cat heroes saving the Kingdom of Catania by defeating the evil Pugomancer. You can recruit from over one hundred cat heroes including knights, mages or flying dragon cats, and send them on quests to earn prestige and loot for your guild. You train your cat heroes and send them on dozens of different quests and to fight enemies such as wolves and zombie chihuahuas.

Castle Cats has a rating of 4.8 on both iOS and Play Store and almost 2 million downloads. It was featured on NewsWatch TV and has raised $17000 for animal charities.

To view all of the Indie Prize finalists for Casual Connect Europe, visit indieprize.org.

EventsNews

Presenting the Indie Prize Finalists from Europe Part 1

May 22, 2018 — by Catherine Quinton

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Indie Prize at Casual Connect Europe 2018 has attracted many entries from all over Europe, including Italy, France, Austria, Netherlands, Norway, Belgium, Spain, Ireland, Germany, Greece, Denmark, Sweden, Portugal, as well as the United Kingdom. And the innovation in these games is remarkable. Competitive games have a variety of new twists that require speed, precision and skill to succeed. Adventure and narrative games pit the player against novel situations and obstacles. Settings range from the historically accurate (or inaccurate) to fantasy or dungeons or even the player’s mind. And a variety of puzzle games challenge players’ thinking in different ways. Whatever kind of gaming you prefer, there are games here you will enjoy. These fantastic games total 38 from Europe. The finalists have been broken up into two parts.  To see the other 17, see this article.

Game Title: Circle of Sumo
Developer: Yonder
Platform: Desktop Win, Desktop Mac
Country: Italy

Circle of Sumo is a fast-paced competitive multi-player game where players alone or in teams fight for supremacy in the ring. This intense challenge requires power, precision, quick reflexes and cunning. Yonder describe the game as “a real mini-games box, a sort of kaleidoscope of playable pills with a joyful and inclusive soul.” But the competitive aspects are always retained. There are dozens of different arenas and the ring could be anywhere a circle could be imagined, even a traffic circle.

EventsNews

Indie Devs from Spain, Tunisia, France and Paraguay Coming to Kyiv

October 16, 2017 — by Catherine Quinton

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One independent development team from Spain, one from Tunisia, one from France, and one from Paraguay will compete at the swiftly coming Indie Prize and Casual Connect Kyiv 2017.

The only participant in Indie Prize from Spain is fittingly named Solo. It combines the best of puzzle adventure with introspection.

Game Title: Solo
Developer: Team Gotham
Platform: Desktop Win
Website: http://www.teamgothammadrid.com/

In Solo, you are exploring a dream-like archipelago while contemplating your love relationships. This metaphoric puzzle adventure invites introspection and reflection.

ContributionsEventsIndieNews

Representatives from Western Europe at Indie Prize Singapore 2017

April 20, 2017 — by Yuliya Moshkaryova

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Four games from France, three games from Germany and three games from United Kingdom will represent Western Europe at the international Indie Prize showcase during Casual Connect Asia 2017 in Singapore.

LILY – COLORS OF SANTA LUZ, SKYBOLT ZACK and Sticky Boy – games that were developed by students from ISART DIGITAL who will be graduated in July 2017. Isart Digital is a french school specialized in video games and 3D animation-VFX.

Game Title: LILY – COLORS OF SANTA LUZ
Developer: Lily Team
Platform: Desktop Win
Website: https://isart-digital.itch.io/lily-colors-of-santa-luz
Country: France
Video: https://vimeo.com/173047057

War is near. A dark militia invaded Santa Luz. Confronted to violent humiliations, the inhabitants are losing their colors. Running away form the darkness threatening to swallow the city, Yvan will do everything to prevent his daughter from seeing the horrors and fight for Lily to keep her colors.

Europe 2017Video Coverage

Mohamed Fadl on eSports and How They Are Evolving | Casual Connect Video

March 22, 2017 — by Catherine Quinton

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Where is the eSports sector of the game industry heading? How can you get an audience for eSports? How do you create an enjoyable spectacle? The eSports sector is very complex, with varied nuances among the eSports disciplines. So how do you find your way?

Mohamed Fadl is Head of Global Esports, Wargaming.net

Mohamed Fadl has the knowledge to offer excellent guidance. Knowing that entertainment is constantly evolving, they insist, “This generation doesn’t believe in TV anymore. TV is dying.” And eSports is one of the alternative channels for entertainment that is taking that place. “We call it eSports so we can connect it to something we know and explain it,” they point out, but it is a form of entertainment with its unique aspects. In this developing sector, Mohamed describes “Technology is King; content is Queen. The King itself is nothing, it means nothing. It is just a medium. Content creates the culture. It creates the trust. It creates the channels to speak to the next generations.”

Mohamed began their involvement in eSports as Wargaming‘s director of community in Europe and is now head of global eSports at Wargaming. They have developed World of Tanks into one of the top eSports games and now oversee global development and evolution of the Wargaming.net eSportsLeague. To learn more from Mohamed, be sure to watch the video of his full session from Casual Connect Europe.

DOWNLOAD SLIDES

For more about Mohamed’s career and insights, see this exclusive article.

DevelopmentExclusive InterviewsIndie

Headbang Club: Making Indie Games Metal

January 31, 2017 — by David Radd

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Headbang Club are the creators of Double Kick Heroes. The indie game recently won two awards at Indie Games Play 7 including the Jury’s Choice Award; the event is designed to honor indie developers from France and the surrounding region. As winners, they have also been given the chance to compete again at Indie Prize which is part of Casual Connect Europe in Berlin.

“It was unexpected! Every time we win an award we are like WTF?,” said David “Blackmagic” Elahee. “There were so many good and very serious games beside ours!! Awards are an acknowledgment that we can stand our chance before the pros and the public. They gave us self confidence to dare more things. It’s a push to go further and better.”

“It feels incredible, like we have found a super weapon in a MMORPG!” added Guillaume “Gyhyom” Breton. “We can continue our daily struggle with more confidence! It means a lot because it’s both a public and professional award! That means the game can touch a really large audience!”

Exclusive InterviewsIndie

Benoit Prunneaux: Finding the Right Words for Indie Development

January 6, 2017 — by David Radd

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unworded-pictureBenoit Prunneaux of Bento Studio is one of the main developers behind unWorded. The game was nominated for Indie Prize at RESPAWN, a conference designed to allow the free exchange of ideas between developers, where lectures happen in open environments that attendees are allowed to freely flow between as they wish with topics including Creative, Game Design, Business and Tech to Culture/Communications and Storytelling. Bento Studio will compete at Indie Prize hosted by Casual Connect Europe in Berlin.

“We are very proud of this nomination and it was a fairly big surprise. This game is really important for Bento because we have placed something special in this title that it is more personal. So this is a real reward for us,” said Benoit. “Honestly we have not made this game to win contests. We registered at random to see if our game could arouse interest in the audience and make it more visible. Since our participation we are very happy to be able to benefit from this support.”

DevelopmentExclusive InterviewsGame DevelopmentIndie

Séverin Larose: Finding Soul in Flash Games

December 30, 2016 — by David Radd

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Séverin Larose of SoulGame Studio has created multiple titles, including Rogue Soul II. SoulGame recently received the bronze medal at Ludum Dare gamejam, which Séverin was extremely proud of since it was the studio’s first time participating in the event.


“The concept we came up with was new to me, I had never worked on a pure puzzle game before so it was nice to check that we could do puzzles as well,” said Séverin. “It also meant that the experience I had accumulated working with Flash was allowing me to ‘impress’ people with high quality polish in just 72 hours of work, since many comments were actually skeptical about the possibility of achieving such a result in such a short time frame… that was really satisfying and motivating.”

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Séverin Larose of SoulGame Studio.

It hasn’t always been easy for Séverin, having to work as a part-time music teacher during the creation of SoulGame’s first release: The Soul Driver. There were other games before that, but Séverin was willing to scrap partially complete projects in order to put something out at the level of quality they wanted.

“I think most of us aim at perfection when we create things even if we never reach it, but I think some devs are just more reasonable than I am when it comes to budget and deadline. I did spend a lot of time, hard work and money just to make our games better, when they could have been released. Sometimes I spend a whole day on an invisible detail… I basically only stop when I’m so out of cash that I can’t continue!” detailed Séverin. “It’s just that I really value players’ enthusiasm, a lot. It’s extremely rewarding for me, even more than money. It’s really quite logical after all, we just want to make games that people love, and yeah sure, if I get rich in the process, awesome! But that will be a consequence, not a goal.”

Séverin has also participated in Indie Prize, after talking to Khail Santia from Moocho Brain who talked about how great the experience was for them. “Indie Prize to me was an unique occasion to meet in person a lot of people from the industry. It was kinda epic, to be honest!” said Séverin. “I got so used to working on a remote basis, dealing with email and invisible people, so meeting them after all those years was a kind of ‘real world’ confirmation that everything we lived was actually true. I especially loved meeting and share experiences with my fellow game developers from literally all around the world, some I’m still in touch with.”

Game DevelopmentPostmortem

EnigmBox: Always Think Outside the Box

November 30, 2016 — by Industry Contributions

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By Benoit Freslon

I’m Benoit Freslon, I’m 31, based in France, and I’ve liked making games since my childhood. I studied in a gaming school and earned experience in a game studio in Paris before becoming a solo indie game developer in 2009.

EnigmBox on iOS is a compilation of 56 different puzzles that make you “think outside the box”. Use all the iPhone functionalities: move it, touch it, take pictures, capture videos, plug in accessories, use location service, all buttons and the mobile features.
At Casual Connect Asia this game won the Best in Show Critics Choice and the Most Innovative Game awards.


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